Searched refs:drawBufferStates (Results 1 – 3 of 3) sorted by relevance
326 const auto &drawBufferStates = mState.getDrawBufferStates(); in getColorAttachmentsForRender() local331 GLenum drawBufferState = drawBufferStates[attachmentIndex]; in getColorAttachmentsForRender()
319 const auto &drawBufferStates = mState.getDrawBufferStates(); in blitImpl() local327 if (drawBuffer.isAttached() && drawBufferStates[colorAttachment] != GL_NONE) in blitImpl()
4838 const gl::DrawBuffersVector<GLenum> &drawBufferStates = framebuffer->getDrawBufferStates(); in CaptureMidExecutionSetup() local4840 if (drawBufferStates != defaultDrawBufferStates) in CaptureMidExecutionSetup()4845 static_cast<GLsizei>(drawBufferStates.size()), in CaptureMidExecutionSetup()4846 drawBufferStates.data())); in CaptureMidExecutionSetup()