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Searched refs:drawBufferStates (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DFramebufferD3D.cpp326 const auto &drawBufferStates = mState.getDrawBufferStates(); in getColorAttachmentsForRender() local
331 GLenum drawBufferState = drawBufferStates[attachmentIndex]; in getColorAttachmentsForRender()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFramebuffer11.cpp319 const auto &drawBufferStates = mState.getDrawBufferStates(); in blitImpl() local
327 if (drawBuffer.isAttached() && drawBufferStates[colorAttachment] != GL_NONE) in blitImpl()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp4838 const gl::DrawBuffersVector<GLenum> &drawBufferStates = framebuffer->getDrawBufferStates(); in CaptureMidExecutionSetup() local
4840 if (drawBufferStates != defaultDrawBufferStates) in CaptureMidExecutionSetup()
4845 static_cast<GLsizei>(drawBufferStates.size()), in CaptureMidExecutionSetup()
4846 drawBufferStates.data())); in CaptureMidExecutionSetup()