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Searched refs:draw_do_flush (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_context.c248 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); in draw_flush()
321 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_rasterizer_state()
346 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_driver_clipping()
364 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_rasterize_stage()
376 draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE); in draw_set_clip_state()
391 draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE); in draw_set_viewport_states()
433 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_vertex_elements()
466 draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE); in draw_set_mapped_constant_buffer()
503 draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE); in draw_set_mapped_shader_buffer()
534 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_wide_point_threshold()
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Ddraw_pt_emit.c66 draw_do_flush(draw, DRAW_FLUSH_BACKEND); in draw_pt_emit_prepare()
151 draw_do_flush(draw, DRAW_FLUSH_BACKEND); in draw_pt_emit()
226 draw_do_flush(draw, DRAW_FLUSH_BACKEND); in draw_pt_emit_linear()
Ddraw_pt_fetch_shade_emit.c200 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); in fse_run_linear()
264 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); in fse_run()
322 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); in fse_run_linear_elts()
Ddraw_pt_fetch_emit.c203 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); in fetch_emit_run()
262 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); in fetch_emit_run_linear()
322 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); in fetch_emit_run_linear_elts()
Ddraw_fs.c65 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_fragment_shader()
Ddraw_pt_so_emit.c112 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); in draw_pt_so_emit_prepare()
299 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); in draw_pt_so_emit()
Ddraw_vs.c109 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_bind_vertex_shader()
Ddraw_tess.c473 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_tess_ctrl_shader()
593 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_tess_eval_shader()
Ddraw_private.h533 void draw_do_flush( struct draw_context *draw, unsigned flags );
Ddraw_pt.c128 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_pt_arrays()
Ddraw_gs.c917 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_geometry_shader()
/external/mesa3d/doxygen/
Dgallium.doc207 7 [color="#f71d01", URL="\ref draw_do_flush", label="draw_do_flush\n94.52% (0.20%)\n101744"];