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Searched refs:draw_flags (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_vertprog.c82 nv30->draw_flags |= NV30_NEW_VERTPROG; in nv30_vertprog_validate()
101 nv30->draw_flags |= NV30_NEW_VERTPROG; in nv30_vertprog_validate()
144 nv30->draw_flags |= NV30_NEW_VERTPROG; in nv30_vertprog_validate()
Dnv30_state_validate.c368 nv30->draw_flags |= NV30_NEW_RASTERIZER; in nv30_validate_point_coord()
477 if (nv30->draw_flags) { in nv30_state_validate()
478 nv30->draw_flags &= ~nv30->dirty; in nv30_state_validate()
479 if (!nv30->draw_flags) in nv30_state_validate()
484 if (!nv30->draw_flags) in nv30_state_validate()
Dnv30_context.h62 uint32_t draw_flags; member
Dnv30_context.c245 nv30->draw_flags |= NV30_NEW_SWTNL; in nv30_context_create()
Dnv30_vbo.c190 if (!nv30->vertex || nv30->draw_flags)
575 if (nv30->draw_flags) {
/external/mesa3d/docs/relnotes/
D20.0.0.rst306 - panfrost: Simplify draw_flags