Searched refs:draw_regions (Results 1 – 7 of 7) sorted by relevance
117 struct u_rect draw_regions[PIPE_MAX_VIEWPORTS]; /* intersection of fb & scissor */ member
454 if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) { in try_setup_point()460 u_rect_find_intersection(&setup->draw_regions[viewport_index], &bbox); in try_setup_point()
582 if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) { in try_setup_line()600 scissor = &setup->draw_regions[viewport_index]; in try_setup_line()
342 if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) { in do_triangle_ccw()362 scissor = &setup->draw_regions[viewport_index]; in do_triangle_ccw()799 u_rect_find_intersection(&setup->draw_regions[viewport_index], in lp_setup_bin_triangle()
1312 setup->draw_regions[i] = setup->framebuffer; in try_update_scene_state()1315 &setup->draw_regions[i]); in try_update_scene_state()
130 struct intel_region * draw_regions[],
1354 - llvmpipe: just use draw_regions in draw/line setup.