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Searched refs:draw_regions (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup_context.h117 struct u_rect draw_regions[PIPE_MAX_VIEWPORTS]; /* intersection of fb & scissor */ member
Dlp_setup_point.c454 if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) { in try_setup_point()
460 u_rect_find_intersection(&setup->draw_regions[viewport_index], &bbox); in try_setup_point()
Dlp_setup_line.c582 if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) { in try_setup_line()
600 scissor = &setup->draw_regions[viewport_index]; in try_setup_line()
Dlp_setup_tri.c342 if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) { in do_triangle_ccw()
362 scissor = &setup->draw_regions[viewport_index]; in do_triangle_ccw()
799 u_rect_find_intersection(&setup->draw_regions[viewport_index], in lp_setup_bin_triangle()
Dlp_setup.c1312 setup->draw_regions[i] = setup->framebuffer; in try_update_scene_state()
1315 &setup->draw_regions[i]); in try_update_scene_state()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_context.h130 struct intel_region * draw_regions[],
/external/mesa3d/docs/relnotes/
D20.3.0.rst1354 - llvmpipe: just use draw_regions in draw/line setup.