Searched refs:dsUsageFlags (Results 1 – 2 of 2) sorted by relevance
1596 void updateDepthReadOnlyMode(RenderPassUsageFlags dsUsageFlags);1597 void updateStencilReadOnlyMode(RenderPassUsageFlags dsUsageFlags);1598 void updateDepthStencilReadOnlyMode(RenderPassUsageFlags dsUsageFlags,1617 RenderPassUsageFlags dsUsageFlags,
2028 void RenderPassCommandBufferHelper::updateDepthReadOnlyMode(RenderPassUsageFlags dsUsageFlags) in updateDepthReadOnlyMode() argument2032 dsUsageFlags, in updateDepthReadOnlyMode()2036 void RenderPassCommandBufferHelper::updateStencilReadOnlyMode(RenderPassUsageFlags dsUsageFlags) in updateStencilReadOnlyMode() argument2040 hasStencilWriteOrClear(), dsUsageFlags, in updateStencilReadOnlyMode()2045 RenderPassUsageFlags dsUsageFlags, in updateDepthStencilReadOnlyMode() argument2051 updateDepthReadOnlyMode(dsUsageFlags); in updateDepthStencilReadOnlyMode()2055 updateStencilReadOnlyMode(dsUsageFlags); in updateDepthStencilReadOnlyMode()2062 RenderPassUsageFlags dsUsageFlags, in updateStartedRenderPassWithDepthStencilMode() argument2073 (dsUsageFlags.test(readOnlyAttachmentUsage) || !renderPassHasWriteOrClear); in updateStartedRenderPassWithDepthStencilMode()2079 ASSERT(readOnlyMode || !dsUsageFlags.test(readOnlyAttachmentUsage)); in updateStartedRenderPassWithDepthStencilMode()