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/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp2085 D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT; in ConvertFilter() local
2089 dxMag = D3D11_FILTER_TYPE_POINT; in ConvertFilter()
2092 dxMag = D3D11_FILTER_TYPE_LINEAR; in ConvertFilter()
2098 return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, in ConvertFilter()