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Searched refs:effectiveTarget (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DContext.cpp4597 GLenum effectiveTarget = target; in prepareForInvalidate() local
4598 if (effectiveTarget == GL_FRAMEBUFFER) in prepareForInvalidate()
4600 effectiveTarget = GL_DRAW_FRAMEBUFFER; in prepareForInvalidate()
4602 ANGLE_TRY(mState.syncDirtyObject(this, effectiveTarget)); in prepareForInvalidate()
4603 const state::DirtyBits dirtyBits = effectiveTarget == GL_READ_FRAMEBUFFER in prepareForInvalidate()
4606 const state::ExtendedDirtyBits extendedDirtyBits = effectiveTarget == GL_READ_FRAMEBUFFER in prepareForInvalidate()