Searched refs:effectiveTarget (Results 1 – 1 of 1) sorted by relevance
4597 GLenum effectiveTarget = target; in prepareForInvalidate() local4598 if (effectiveTarget == GL_FRAMEBUFFER) in prepareForInvalidate()4600 effectiveTarget = GL_DRAW_FRAMEBUFFER; in prepareForInvalidate()4602 ANGLE_TRY(mState.syncDirtyObject(this, effectiveTarget)); in prepareForInvalidate()4603 const state::DirtyBits dirtyBits = effectiveTarget == GL_READ_FRAMEBUFFER in prepareForInvalidate()4606 const state::ExtendedDirtyBits extendedDirtyBits = effectiveTarget == GL_READ_FRAMEBUFFER in prepareForInvalidate()