Searched refs:emulateGLBaseVertexBaseInstance (Results 1 – 5 of 5) sorted by relevance
79 compileOptions.emulateGLBaseVertexBaseInstance = true; in TEST_F()96 compileOptions.emulateGLBaseVertexBaseInstance = true; in TEST_F()123 compileOptions.emulateGLBaseVertexBaseInstance = true; in TEST_F()246 compileOptions.emulateGLBaseVertexBaseInstance = true; in TEST_F()
236 ASSERT(compileOptions.emulateGLBaseVertexBaseInstance); in writeExtensionBehavior()
455 const bool glBaseVertexBaseInstanceSupported = compileOptions.emulateGLBaseVertexBaseInstance; in compileTreeImpl()982 if (compileOptions.emulateGLBaseVertexBaseInstance) in checkAndSimplifyAST()1313 compileOptions.emulateGLBaseVertexBaseInstance; in compile()
342 uint64_t emulateGLBaseVertexBaseInstance : 1; member
443 options.emulateGLBaseVertexBaseInstance = true; in compile()