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Searched refs:emulateGLBaseVertexBaseInstance (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/tests/compiler_tests/
DEmulateGLBaseVertexBaseInstance_test.cpp79 compileOptions.emulateGLBaseVertexBaseInstance = true; in TEST_F()
96 compileOptions.emulateGLBaseVertexBaseInstance = true; in TEST_F()
123 compileOptions.emulateGLBaseVertexBaseInstance = true; in TEST_F()
246 compileOptions.emulateGLBaseVertexBaseInstance = true; in TEST_F()
/external/angle/src/compiler/translator/glsl/
DTranslatorESSL.cpp236 ASSERT(compileOptions.emulateGLBaseVertexBaseInstance); in writeExtensionBehavior()
/external/angle/src/compiler/translator/
DCompiler.cpp455 const bool glBaseVertexBaseInstanceSupported = compileOptions.emulateGLBaseVertexBaseInstance; in compileTreeImpl()
982 if (compileOptions.emulateGLBaseVertexBaseInstance) in checkAndSimplifyAST()
1313 compileOptions.emulateGLBaseVertexBaseInstance; in compile()
/external/angle/include/GLSLANG/
DShaderLang.h342 uint64_t emulateGLBaseVertexBaseInstance : 1; member
/external/angle/src/libANGLE/
DShader.cpp443 options.emulateGLBaseVertexBaseInstance = true; in compile()