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Searched refs:fBlendUniform (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/ganesh/effects/
DGrCustomXfermode.cpp151 &xp, uniformHandler, &fBlendUniform, srcColor, dstColor, xp.fMode); in makeProgramImpl()
165 if (fBlendUniform.isValid()) { in makeProgramImpl()
167 GrGLSLBlend::SetBlendModeUniformData(pdman, fBlendUniform, xp.fMode); in makeProgramImpl()
171 GrGLSLUniformHandler::UniformHandle fBlendUniform; in makeProgramImpl() member in CustomXP::makeProgramImpl::Impl
DGrBlendFragmentProcessor.cpp234 &fBlendUniform, in onMakeProgramImpl()
252 GrGLSLBlend::SetBlendModeUniformData(pdman, fBlendUniform, bfp.fMode); in onMakeProgramImpl()
256 UniformHandle fBlendUniform; in onMakeProgramImpl() member in BlendFragmentProcessor::onMakeProgramImpl::Impl
DGrPorterDuffXferProcessor.cpp547 &xp, uniformHandler, &fBlendUniform, srcColor, dstColor, xp.fXfermode); in makeProgramImpl()
561 if (fBlendUniform.isValid()) { in makeProgramImpl()
563 GrGLSLBlend::SetBlendModeUniformData(pdman, fBlendUniform, xp.fXfermode); in makeProgramImpl()
567 GrGLSLUniformHandler::UniformHandle fBlendUniform; in makeProgramImpl() member in ShaderPDXferProcessor::makeProgramImpl::Impl