Searched refs:fClear (Results 1 – 4 of 4) sorted by relevance
38 , fClear(clear) in GameBench()148 if (kPartial_Clear == fClear) { in onDraw()233 Clear fClear; member in GameBench
129 interface->fFunctions.fClear(GR_GL_STENCIL_BUFFER_BIT | GR_GL_COLOR_BUFFER_BIT); in onInitializeContext()
113 GrGLFunction<GrGLClearFn> fClear; member
99 !fFunctions.fClear || in validate()