Searched refs:fFeaturesAddedMask (Results 1 – 2 of 2) sorted by relevance
23 , fFeaturesAddedMask(0) in GrGLSLShaderBuilder()254 if (featureBit & fFeaturesAddedMask) { in addFeature()258 fFeaturesAddedMask |= featureBit; in addFeature()
270 uint32_t fFeaturesAddedMask; variable