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Searched refs:fIsActive (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/ganesh/d3d/
DGrD3DCommandList.cpp29 SkASSERT(fIsActive); in close()
32 SkDEBUGCODE(fIsActive = false;) in close()
37 SkASSERT(fIsActive); in submit()
46 SkASSERT(!fIsActive); in submit()
54 SkASSERT(!fIsActive); in reset()
61 SkDEBUGCODE(fIsActive = true;) in reset()
70 SkASSERT(!fIsActive); in releaseResources()
94 SkASSERT(fIsActive); in resourceBarrier()
112 SkASSERT(fIsActive); in uavBarrier()
129 SkASSERT(fIsActive); in aliasingBarrier()
[all …]
DGrD3DCommandList.h142 SkDEBUGCODE(bool fIsActive = true;)
/external/skia/src/gpu/ganesh/vk/
DGrVkCommandBuffer.cpp43 SkASSERT(!fIsActive); in freeGPUData()
59 SkASSERT(!fIsActive || this->isWrapped()); in releaseResources()
83 SkASSERT(fIsActive); in pipelineBarrier()
146 SkASSERT(fIsActive); in submitPipelineBarriers()
214 SkASSERT(fIsActive); in clearAttachments()
247 SkASSERT(fIsActive); in bindDescriptorSets()
259 SkASSERT(fIsActive); in bindPipeline()
269 SkASSERT(fIsActive); in pushConstants()
287 SkASSERT(fIsActive); in drawIndexed()
303 SkASSERT(fIsActive); in draw()
[all …]
DGrVkOpsRenderPass.h50 bool isActive() const { return fIsActive; } in isActive()
128 bool fIsActive = false; variable
DGrVkCommandBuffer.h146 : fIsActive(isWrapped) // All wrapped command buffers start as active in fIsActive() function
170 bool fIsActive; variable
DGrVkOpsRenderPass.cpp356 fIsActive = true; in set()
420 fIsActive = false; in reset()
/external/skia/tools/sk_app/
DWindow.cpp79 if (!fIsActive) { in onPaint()
112 fIsActive = isActive; in onActivate()
DWindow.h164 bool fIsActive = true; variable