Searched refs:fIsActive (Results 1 – 8 of 8) sorted by relevance
29 SkASSERT(fIsActive); in close()32 SkDEBUGCODE(fIsActive = false;) in close()37 SkASSERT(fIsActive); in submit()46 SkASSERT(!fIsActive); in submit()54 SkASSERT(!fIsActive); in reset()61 SkDEBUGCODE(fIsActive = true;) in reset()70 SkASSERT(!fIsActive); in releaseResources()94 SkASSERT(fIsActive); in resourceBarrier()112 SkASSERT(fIsActive); in uavBarrier()129 SkASSERT(fIsActive); in aliasingBarrier()[all …]
142 SkDEBUGCODE(bool fIsActive = true;)
43 SkASSERT(!fIsActive); in freeGPUData()59 SkASSERT(!fIsActive || this->isWrapped()); in releaseResources()83 SkASSERT(fIsActive); in pipelineBarrier()146 SkASSERT(fIsActive); in submitPipelineBarriers()214 SkASSERT(fIsActive); in clearAttachments()247 SkASSERT(fIsActive); in bindDescriptorSets()259 SkASSERT(fIsActive); in bindPipeline()269 SkASSERT(fIsActive); in pushConstants()287 SkASSERT(fIsActive); in drawIndexed()303 SkASSERT(fIsActive); in draw()[all …]
50 bool isActive() const { return fIsActive; } in isActive()128 bool fIsActive = false; variable
146 : fIsActive(isWrapped) // All wrapped command buffers start as active in fIsActive() function170 bool fIsActive; variable
356 fIsActive = true; in set()420 fIsActive = false; in reset()
79 if (!fIsActive) { in onPaint()112 fIsActive = isActive; in onActivate()
164 bool fIsActive = true; variable