Searched refs:fPadding (Results 1 – 9 of 9) sorted by relevance
27 (void) fPadding; in GrGLSLFPFragmentBuilder()54 char fPadding[4] = {};
1031 float fPadding = 0.0f; in VTToEdit() local1035 fPadding = 0.0f; in VTToEdit()1038 fPadding = (rcPlate.Height() - rcContent.Height()) * 0.5f; in VTToEdit()1041 fPadding = rcPlate.Height() - rcContent.Height(); in VTToEdit()1046 point.y - (m_ptScrollPos.y + fPadding - rcPlate.top)); in VTToEdit()1053 float fPadding = 0.0f; in EditToVT() local1057 fPadding = 0.0f; in EditToVT()1060 fPadding = (rcPlate.Height() - rcContent.Height()) * 0.5f; in EditToVT()1063 fPadding = rcPlate.Height() - rcContent.Height(); in EditToVT()1068 point.y + (m_ptScrollPos.y + fPadding - rcPlate.top)); in EditToVT()
206 char fPadding[4]; variable
188 const int fPadding = 10; variable228 cur_y += max_height + fPadding;238 cur_x += bm.width() + fPadding;
678 unsigned fPadding : 24; // 24 == 32 -1-1-2-2-2 member
93 UBool fPadding; member
38 int fPadding[4]; member