Searched refs:fPersistence (Results 1 – 1 of 1) sorted by relevance
279 SG_ATTRIBUTE(Persistence , float , fPersistence )311 builder.uniform("u_persistence" ) = fPersistence; in buildEffectShader()356 fPersistence = 1; member in skottie::internal::__anon40dae1460111::FractalNoiseNode