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Searched refs:fQueue (Results 1 – 25 of 45) sorted by relevance

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/external/skia/src/gpu/graphite/mtl/
DMtlQueueManager.mm20 , fQueue(std::move(queue))
22 , fPietRenderer(this->mtlSharedContext()->device(), fQueue.get())
34 auto cmdBuffer = MtlCommandBuffer::Make(fQueue.get(),
82 captureDescriptor.captureObject = fQueue.get();
90 [captureManager startCaptureWithCommandQueue: fQueue.get()];
DMtlQueueManager.h40 sk_cfp<id<MTLCommandQueue>> fQueue; variable
/external/skia/tools/sk_app/win/
DD3D12WindowContext_win.cpp56 gr_cp<ID3D12CommandQueue> fQueue; member in sk_app::D3D12WindowContext
83 fQueue = backendContext.fQueue; in initializeContext()
111 fQueue.get(), fWindow, &swapChainDesc, nullptr, nullptr, &swapChain)); in initializeContext()
177 fQueue.reset(nullptr); in destroyContext()
208 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), fFenceValues[fBufferIndex])); in swapBuffers()
/external/skia/src/gpu/graphite/dawn/
DDawnSharedContext.cpp33 if (!backendContext.fDevice || !backendContext.fQueue) { in Make()
54 , fQueue(backendContext.fQueue) in DawnSharedContext()
DDawnQueueManager.h25 const wgpu::Queue& dawnQueue() const { return fQueue; } in dawnQueue()
38 wgpu::Queue fQueue; variable
DDawnSharedContext.h30 const wgpu::Queue& queue() const { return fQueue; } in queue()
38 wgpu::Queue fQueue; variable
DDawnQueueManager.cpp42 : QueueManager(sharedContext), fQueue(std::move(queue)) {} in DawnQueueManager()
63 fQueue.Submit(/*commandCount=*/1, &wgpuCmdBuffer); in onSubmitToGpu()
/external/skia/tools/sk_app/
DGraphiteMetalWindowContext.mm39 fQueue.reset([*fDevice newCommandQueue]);
57 backendContext.fQueue.retain((skgpu::graphite::MtlHandle)fQueue.get());
82 fQueue.reset();
117 id<MTLCommandBuffer> commandBuffer([*fQueue commandBuffer]);
DMetalWindowContext.mm43 fQueue.reset([*fDevice newCommandQueue]);
84 backendContext.fQueue.retain((GrMTLHandle)fQueue.get());
115 fQueue.reset();
157 id<MTLCommandBuffer> commandBuffer([*fQueue commandBuffer]);
DGraphiteMetalWindowContext.h49 sk_cfp<id<MTLCommandQueue>> fQueue; variable
DMetalWindowContext.h51 sk_cfp<id<MTLCommandQueue>> fQueue; variable
DGraphiteDawnWindowContext.h42 wgpu::Queue fQueue; variable
/external/skia/src/gpu/graphite/vk/
DVulkanQueueManager.cpp19 , fQueue(queue) { in VulkanQueueManager()
53 if (!vkCmdBuffer->submit(fQueue)) { in onSubmitToGpu()
DVulkanQueueManager.h36 VkQueue fQueue; variable
DVulkanGraphiteUtils.cpp25 std::unique_ptr<QueueManager> queueManager(new VulkanQueueManager(backendContext.fQueue, in MakeVulkan()
/external/skia/tools/skottie_ios_app/
DSkiaMetalContext.mm29 id<MTLCommandQueue> fQueue;
38 fQueue = queue;
61 id<MTLCommandBuffer> commandBuffer = [fQueue commandBuffer];
/external/skia/tools/sk_app/mac/
DDawnMTLWindowContext_mac.mm70 : fQueue([device newCommandQueue])
95 id<MTLCommandBuffer> commandBuffer = [fQueue commandBuffer];
101 id<MTLCommandQueue> fQueue;
/external/skia/include/gpu/mtl/
DGrMtlBackendContext.h17 sk_cfp<GrMTLHandle> fQueue; member
/external/skia/include/gpu/graphite/mtl/
DMtlBackendContext.h20 sk_cfp<CFTypeRef> fQueue; member
/external/skia/include/gpu/graphite/dawn/
DDawnBackendContext.h20 wgpu::Queue fQueue; member
/external/skia/include/gpu/d3d/
DGrD3DBackendContext.h30 gr_cp<ID3D12CommandQueue> fQueue; member
/external/skia/include/gpu/vk/
DVulkanBackendContext.h24 VkQueue fQueue; member
DGrVkBackendContext.h49 VkQueue fQueue = VK_NULL_HANDLE; member
/external/skia/tools/gpu/d3d/
DD3DTestUtils.cpp77 ctx->fQueue = queue; in CreateD3DBackendContext()
/external/skia/src/gpu/ganesh/dawn/
DGrDawnGpu.h46 const wgpu::Queue& queue() const { return fQueue; } in queue()
236 wgpu::Queue fQueue; variable

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