/external/skia/src/gpu/graphite/mtl/ |
D | MtlQueueManager.mm | 20 , fQueue(std::move(queue)) 22 , fPietRenderer(this->mtlSharedContext()->device(), fQueue.get()) 34 auto cmdBuffer = MtlCommandBuffer::Make(fQueue.get(), 82 captureDescriptor.captureObject = fQueue.get(); 90 [captureManager startCaptureWithCommandQueue: fQueue.get()];
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D | MtlQueueManager.h | 40 sk_cfp<id<MTLCommandQueue>> fQueue; variable
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/external/skia/tools/sk_app/win/ |
D | D3D12WindowContext_win.cpp | 56 gr_cp<ID3D12CommandQueue> fQueue; member in sk_app::D3D12WindowContext 83 fQueue = backendContext.fQueue; in initializeContext() 111 fQueue.get(), fWindow, &swapChainDesc, nullptr, nullptr, &swapChain)); in initializeContext() 177 fQueue.reset(nullptr); in destroyContext() 208 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), fFenceValues[fBufferIndex])); in swapBuffers()
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/external/skia/src/gpu/graphite/dawn/ |
D | DawnSharedContext.cpp | 33 if (!backendContext.fDevice || !backendContext.fQueue) { in Make() 54 , fQueue(backendContext.fQueue) in DawnSharedContext()
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D | DawnQueueManager.h | 25 const wgpu::Queue& dawnQueue() const { return fQueue; } in dawnQueue() 38 wgpu::Queue fQueue; variable
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D | DawnSharedContext.h | 30 const wgpu::Queue& queue() const { return fQueue; } in queue() 38 wgpu::Queue fQueue; variable
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D | DawnQueueManager.cpp | 42 : QueueManager(sharedContext), fQueue(std::move(queue)) {} in DawnQueueManager() 63 fQueue.Submit(/*commandCount=*/1, &wgpuCmdBuffer); in onSubmitToGpu()
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/external/skia/tools/sk_app/ |
D | GraphiteMetalWindowContext.mm | 39 fQueue.reset([*fDevice newCommandQueue]); 57 backendContext.fQueue.retain((skgpu::graphite::MtlHandle)fQueue.get()); 82 fQueue.reset(); 117 id<MTLCommandBuffer> commandBuffer([*fQueue commandBuffer]);
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D | MetalWindowContext.mm | 43 fQueue.reset([*fDevice newCommandQueue]); 84 backendContext.fQueue.retain((GrMTLHandle)fQueue.get()); 115 fQueue.reset(); 157 id<MTLCommandBuffer> commandBuffer([*fQueue commandBuffer]);
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D | GraphiteMetalWindowContext.h | 49 sk_cfp<id<MTLCommandQueue>> fQueue; variable
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D | MetalWindowContext.h | 51 sk_cfp<id<MTLCommandQueue>> fQueue; variable
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D | GraphiteDawnWindowContext.h | 42 wgpu::Queue fQueue; variable
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/external/skia/src/gpu/graphite/vk/ |
D | VulkanQueueManager.cpp | 19 , fQueue(queue) { in VulkanQueueManager() 53 if (!vkCmdBuffer->submit(fQueue)) { in onSubmitToGpu()
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D | VulkanQueueManager.h | 36 VkQueue fQueue; variable
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D | VulkanGraphiteUtils.cpp | 25 std::unique_ptr<QueueManager> queueManager(new VulkanQueueManager(backendContext.fQueue, in MakeVulkan()
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/external/skia/tools/skottie_ios_app/ |
D | SkiaMetalContext.mm | 29 id<MTLCommandQueue> fQueue; 38 fQueue = queue; 61 id<MTLCommandBuffer> commandBuffer = [fQueue commandBuffer];
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/external/skia/tools/sk_app/mac/ |
D | DawnMTLWindowContext_mac.mm | 70 : fQueue([device newCommandQueue]) 95 id<MTLCommandBuffer> commandBuffer = [fQueue commandBuffer]; 101 id<MTLCommandQueue> fQueue;
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/external/skia/include/gpu/mtl/ |
D | GrMtlBackendContext.h | 17 sk_cfp<GrMTLHandle> fQueue; member
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/external/skia/include/gpu/graphite/mtl/ |
D | MtlBackendContext.h | 20 sk_cfp<CFTypeRef> fQueue; member
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/external/skia/include/gpu/graphite/dawn/ |
D | DawnBackendContext.h | 20 wgpu::Queue fQueue; member
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/external/skia/include/gpu/d3d/ |
D | GrD3DBackendContext.h | 30 gr_cp<ID3D12CommandQueue> fQueue; member
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/external/skia/include/gpu/vk/ |
D | VulkanBackendContext.h | 24 VkQueue fQueue; member
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D | GrVkBackendContext.h | 49 VkQueue fQueue = VK_NULL_HANDLE; member
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/external/skia/tools/gpu/d3d/ |
D | D3DTestUtils.cpp | 77 ctx->fQueue = queue; in CreateD3DBackendContext()
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/external/skia/src/gpu/ganesh/dawn/ |
D | GrDawnGpu.h | 46 const wgpu::Queue& queue() const { return fQueue; } in queue() 236 wgpu::Queue fQueue; variable
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