Searched refs:fRawName (Results 1 – 6 of 6) sorted by relevance
16 if (u.fOwner == &owner && u.fRawName == rawName) { in getUniformMapping()27 if (u.fOwner == &owner && u.fRawName == rawName) { in liftUniformToVertexShader()
39 SkString fRawName; member
60 tempInfo.fRawName = SkString(name); in internalAddUniformArray()88 tempInfo.fRawName = SkString(name); in addSampler()
218 tempInfo.fRawName = SkString(name); in internalAddUniformArray()250 tempInfo.fRawName = SkString(name); in addSampler()
234 tempInfo.fRawName = SkString(name); in internalAddUniformArray()274 tempInfo.fRawName = SkString(name); in addSampler()
220 tempInfo.fRawName = SkString(name);257 tempInfo.fRawName = SkString(name);