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Searched refs:fRawName (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/ganesh/glsl/
DGrGLSLUniformHandler.cpp16 if (u.fOwner == &owner && u.fRawName == rawName) { in getUniformMapping()
27 if (u.fOwner == &owner && u.fRawName == rawName) { in liftUniformToVertexShader()
DGrGLSLUniformHandler.h39 SkString fRawName; member
/external/skia/src/gpu/ganesh/gl/
DGrGLUniformHandler.cpp60 tempInfo.fRawName = SkString(name); in internalAddUniformArray()
88 tempInfo.fRawName = SkString(name); in addSampler()
/external/skia/src/gpu/ganesh/
DGrSPIRVUniformHandler.cpp218 tempInfo.fRawName = SkString(name); in internalAddUniformArray()
250 tempInfo.fRawName = SkString(name); in addSampler()
/external/skia/src/gpu/ganesh/vk/
DGrVkUniformHandler.cpp234 tempInfo.fRawName = SkString(name); in internalAddUniformArray()
274 tempInfo.fRawName = SkString(name); in addSampler()
/external/skia/src/gpu/ganesh/mtl/
DGrMtlUniformHandler.mm220 tempInfo.fRawName = SkString(name);
257 tempInfo.fRawName = SkString(name);