Searched refs:fTexID (Results 1 – 2 of 2) sorted by relevance
185 : fTexID(texID) in GLTextureHelper()190 glDeleteTextures(1, &fTexID); in ~GLTextureHelper()197 GrGLuint fTexID; member in GrAHardwareBufferUtils::GLTextureHelper204 glBindTexture(fTexTarget, fTexID); in rebind()208 (int) fTexID, (int) status); in rebind()
93 if (fTexID) { in releaseImage()94 GR_GL_CALL(fGLCtx->gl(), DeleteTextures(1, &fTexID)); in releaseImage()95 fTexID = 0; in releaseImage()139 GrGLuint fTexID = 0; member in EGLTestHelper240 GR_GL_CALL(fGLCtx->gl(), GenTextures(1, &fTexID)); in importHardwareBuffer()241 if (!fTexID) { in importHardwareBuffer()245 GR_GL_CALL_NOERRCHECK(fGLCtx->gl(), BindTexture(GR_GL_TEXTURE_2D, fTexID)); in importHardwareBuffer()268 textureInfo.fID = fTexID; in importHardwareBufferForRead()296 textureInfo.fID = fTexID; in importHardwareBufferForWrite()