Searched refs:fTextureInfo (Results 1 – 10 of 10) sorted by relevance
84 if (fRenderPassDesc.fColorResolveAttachment.fTextureInfo.isValid()) { in addCommands()86 fRenderPassDesc.fColorAttachment.fTextureInfo.numSamples() > 1); in addCommands()88 fTarget->dimensions(), fRenderPassDesc.fColorAttachment.fTextureInfo); in addCommands()99 if (fRenderPassDesc.fDepthStencilAttachment.fTextureInfo.isValid()) { in addCommands()102 fTarget->dimensions(), fRenderPassDesc.fDepthStencilAttachment.fTextureInfo); in addCommands()
170 desc.fColorAttachment.fTextureInfo = caps->getDefaultMSAATextureInfo(targetInfo, in Make()179 desc.fColorResolveAttachment.fTextureInfo = targetInfo; in Make()187 desc.fColorAttachment.fTextureInfo = targetInfo; in Make()194 desc.fDepthStencilAttachment.fTextureInfo = caps->getDefaultDepthStencilTextureInfo( in Make()196 desc.fColorAttachment.fTextureInfo.numSamples(), in Make()
45 TextureInfo fTextureInfo; member
124 renderPassDesc.fColorAttachment.fTextureInfo.dawnTextureSpec().fFormat, in findOrCreateBlitWithDrawPipeline()126 renderPassDesc.fDepthStencilAttachment.fTextureInfo.isValid() in findOrCreateBlitWithDrawPipeline()127 ? renderPassDesc.fDepthStencilAttachment.fTextureInfo.dawnTextureSpec() in findOrCreateBlitWithDrawPipeline()130 /*numSamples=*/renderPassDesc.fColorAttachment.fTextureInfo.numSamples()); in findOrCreateBlitWithDrawPipeline()
311 colorTarget.format = renderPassDesc.fColorAttachment.fTextureInfo.dawnTextureSpec().fFormat; in Make()330 if (renderPassDesc.fDepthStencilAttachment.fTextureInfo.isValid()) { in Make()332 renderPassDesc.fDepthStencilAttachment.fTextureInfo.dawnTextureSpec().fFormat; in Make()500 descriptor.multisample.count = renderPassDesc.fColorAttachment.fTextureInfo.numSamples(); in Make()
407 renderPassDesc.fColorAttachment.fTextureInfo.getDawnTextureInfo(&colorInfo); in getRenderPassDescKey()408 renderPassDesc.fDepthStencilAttachment.fTextureInfo.getDawnTextureInfo(&depthStencilInfo); in getRenderPassDescKey()
217 SkASSERT(!depthStencilInfo.fTextureInfo.isValid()); in beginRenderPass()260 intermediateRenderPassDesc.fColorAttachment.fTextureInfo = in loadMSAAFromResolveAndBeginRenderPassEncoder()261 frontendRenderPassDesc.fColorResolveAttachment.fTextureInfo; in loadMSAAFromResolveAndBeginRenderPassEncoder()
285 renderPassDesc.fColorAttachment.fTextureInfo.mtlTextureSpec();290 (*psoDescriptor).sampleCount = renderPassDesc.fColorAttachment.fTextureInfo.numSamples();293 renderPassDesc.fDepthStencilAttachment.fTextureInfo.mtlTextureSpec();
690 renderPassDesc.fColorAttachment.fTextureInfo.getMtlTextureInfo(&colorInfo);691 renderPassDesc.fDepthStencilAttachment.fTextureInfo.getMtlTextureInfo(&depthStencilInfo);
231 SkASSERT(!depthStencilInfo.fTextureInfo.isValid());