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Searched refs:fUniformBufferLayout (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/graphite/
DCaps.h39 Layout fUniformBufferLayout = Layout::kInvalid; member
DDrawPass.cpp447 Layout geometryUniformLayout = bindingReqs.fUniformBufferLayout; in Make()
452 useStorageBuffers ? bindingReqs.fStorageBufferLayout : bindingReqs.fUniformBufferLayout; in Make()
DContextUtils.cpp321 1, "Step", bindingReqs.fUniformBufferLayout, step->uniforms()); in GetSkSLVS()
DShaderCodeDictionary.cpp128 /*bufferID=*/1, "Step", bindingReqs.fUniformBufferLayout, step->uniforms()); in toSkSL()
137 : bindingReqs.fUniformBufferLayout, in toSkSL()
/external/skia/src/gpu/graphite/dawn/
DDawnCaps.cpp201 fResourceBindingReqs.fUniformBufferLayout = Layout::kStd140; in initCaps()
/external/skia/src/gpu/graphite/mtl/
DMtlCaps.mm240 fResourceBindingReqs.fUniformBufferLayout = Layout::kMetal;