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Searched refs:fenceStatus (Results 1 – 2 of 2) sorted by relevance

/external/v4l2_codec2/plugin_store/
DC2VdaBqBlockPool.cpp580 const auto fenceStatus = waitFence(slot, fence); in fetchGraphicBlock() local
581 if (fenceStatus != OK) { in fetchGraphicBlock()
582 return asC2Error(fenceStatus); in fetchGraphicBlock()
703 const auto fenceStatus = fence->wait(kFenceWaitTimeMs); in waitFence() local
704 if (fenceStatus == OK) { in waitFence()
714 if (fenceStatus == -ETIME) { // fence wait timed out in waitFence()
718 ALOGE("buffer fence wait error: %d", fenceStatus); in waitFence()
719 return fenceStatus; in waitFence()
/external/deqp/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationSmokeTests.cpp1052 VkResult fenceStatus; in testFences() local
1072 fenceStatus = deviceInterface.getFenceStatus(device, testContext.fences[0]); in testFences()
1073 if (fenceStatus != VK_NOT_READY) in testFences()
1075 …ionPrimitives fence 0 should be reset but status is " << getResultName(fenceStatus) << TestLog::En… in testFences()
1078 fenceStatus = deviceInterface.getFenceStatus(device, testContext.fences[1]); in testFences()
1079 if (fenceStatus != VK_NOT_READY) in testFences()
1081 …ionPrimitives fence 1 should be reset but status is " << getResultName(fenceStatus) << TestLog::En… in testFences()
1123 fenceStatus = deviceInterface.getFenceStatus(device, testContext.fences[0]); in testFences()
1124 if (fenceStatus != VK_SUCCESS) in testFences()
1126 …onPrimitives fence should be signaled but status is " << getResultName(fenceStatus) << TestLog::En… in testFences()