Searched refs:fenceStatus (Results 1 – 2 of 2) sorted by relevance
580 const auto fenceStatus = waitFence(slot, fence); in fetchGraphicBlock() local581 if (fenceStatus != OK) { in fetchGraphicBlock()582 return asC2Error(fenceStatus); in fetchGraphicBlock()703 const auto fenceStatus = fence->wait(kFenceWaitTimeMs); in waitFence() local704 if (fenceStatus == OK) { in waitFence()714 if (fenceStatus == -ETIME) { // fence wait timed out in waitFence()718 ALOGE("buffer fence wait error: %d", fenceStatus); in waitFence()719 return fenceStatus; in waitFence()
1052 VkResult fenceStatus; in testFences() local1072 fenceStatus = deviceInterface.getFenceStatus(device, testContext.fences[0]); in testFences()1073 if (fenceStatus != VK_NOT_READY) in testFences()1075 …ionPrimitives fence 0 should be reset but status is " << getResultName(fenceStatus) << TestLog::En… in testFences()1078 fenceStatus = deviceInterface.getFenceStatus(device, testContext.fences[1]); in testFences()1079 if (fenceStatus != VK_NOT_READY) in testFences()1081 …ionPrimitives fence 1 should be reset but status is " << getResultName(fenceStatus) << TestLog::En… in testFences()1123 fenceStatus = deviceInterface.getFenceStatus(device, testContext.fences[0]); in testFences()1124 if (fenceStatus != VK_SUCCESS) in testFences()1126 …onPrimitives fence should be signaled but status is " << getResultName(fenceStatus) << TestLog::En… in testFences()