Searched refs:fence_node (Results 1 – 1 of 1) sorted by relevance
4138 const FENCE_STATE *fence_node = GetFenceState(fence); in PreCallValidateDestroyFence() local4140 if (fence_node) { in PreCallValidateDestroyFence()4141 if (fence_node->scope == kSyncScopeInternal && fence_node->state == FENCE_INFLIGHT) { in PreCallValidateDestroyFence()12467 FENCE_STATE *fence_node = GetFenceState(fence); in ValidateImportFence() local12469 …if (fence_node && fence_node->scope == kSyncScopeInternal && fence_node->state == FENCE_INFLIGHT) { in ValidateImportFence()12479 FENCE_STATE *fence_node = GetFenceState(fence); in RecordImportFenceState() local12480 if (fence_node && fence_node->scope != kSyncScopeExternalPermanent) { in RecordImportFenceState()12482 fence_node->scope == kSyncScopeInternal) { in RecordImportFenceState()12483 fence_node->scope = kSyncScopeExternalTemporary; in RecordImportFenceState()12485 fence_node->scope = kSyncScopeExternalPermanent; in RecordImportFenceState()