Searched refs:fence_state (Results 1 – 6 of 6) sorted by relevance
/external/crosvm/devices/src/virtio/gpu/ |
D | mod.rs | 260 fence_state: Arc<Mutex<FenceState>>, in create_fence_handler() 277 let mut fence_state = fence_state.lock(); in create_fence_handler() localVariable 278 fence_state.descs.retain(|f_desc| { in create_fence_handler() 287 fence_state in create_fence_handler() 304 fence_state: Arc<Mutex<FenceState>>, field 310 fn new(virtio_gpu: VirtioGpu, fence_state: Arc<Mutex<FenceState>>) -> Frontend { in new() 312 fence_state, in new() 726 let mut fence_state = self.fence_state.lock(); in process_descriptor() localVariable 727 if fence_id > *fence_state.completed_fences.get(&ring).unwrap_or(&0) { in process_descriptor() 728 fence_state.descs.push(FenceDescriptor { in process_descriptor() [all …]
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/external/crosvm/devices/src/virtio/vhost/user/device/ |
D | gpu.rs | 90 fence_state: Arc<Mutex<gpu::FenceState>>, field 176 gpu::create_fence_handler(mem.clone(), reader.clone(), self.fence_state.clone()); in start_queue() 192 .initialize_frontend(self.fence_state.clone(), fence_handler, mapper) in start_queue()
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/external/crosvm/devices/src/virtio/vhost/user/device/gpu/sys/ |
D | windows.rs | 218 fence_state: Default::default(), in run_gpu_device()
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D | unix.rs | 273 fence_state: Default::default(), in run_gpu_device()
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/external/cronet/base/task/sequence_manager/ |
D | task_queue_impl.cc | 855 Value::Dict fence_state; in AsValue() local 856 fence_state.Set( in AsValue() 860 fence_state.Set("activated_in_wake_up", !main_thread_only() in AsValue() 864 state.Set("current_fence", std::move(fence_state)); in AsValue()
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/external/vulkan-validation-layers/layers/ |
D | core_validation.cpp | 2826 auto fence_state = GetFenceState(fence); in VerifyQueueStateToFence() local 2827 …if (fence_state && fence_state->scope == kSyncScopeInternal && VK_NULL_HANDLE != fence_state->sign… in VerifyQueueStateToFence() 2828 …return VerifyQueueStateToSeq(GetQueueState(fence_state->signaler.first), fence_state->signaler.sec… in VerifyQueueStateToFence() 4986 std::unique_ptr<FENCE_STATE> fence_state(new FENCE_STATE{}); in PostCallRecordCreateFence() local 4987 fence_state->fence = *pFence; in PostCallRecordCreateFence() 4988 fence_state->createInfo = *pCreateInfo; in PostCallRecordCreateFence() 4989 …fence_state->state = (pCreateInfo->flags & VK_FENCE_CREATE_SIGNALED_BIT) ? FENCE_RETIRED : FENCE_U… in PostCallRecordCreateFence() 4990 fenceMap[*pFence] = std::move(fence_state); in PostCallRecordCreateFence() 12514 FENCE_STATE *fence_state = GetFenceState(fence); in RecordGetExternalFenceState() local 12515 if (fence_state) { in RecordGetExternalFenceState() [all …]
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