Searched refs:firstWSlice (Results 1 – 1 of 1) sorted by relevance
134 unsigned firstWSlice = desc.Texture3D.FirstWSlice; in ImageIndexConflictsWithUAV() local135 unsigned lastWSlice = firstWSlice + desc.Texture3D.WSize; in ImageIndexConflictsWithUAV()139 gl::RangeUI(firstWSlice, lastWSlice).contains(static_cast<UINT>(layerIndex))); in ImageIndexConflictsWithUAV()