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Searched refs:first_atomic_counter (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
Dr600_shader.h135 unsigned first_atomic_counter:4; member
144 unsigned first_atomic_counter:4; member
150 unsigned first_atomic_counter:4; member
154 unsigned first_atomic_counter:4; member
158 unsigned first_atomic_counter:4; member
Dr600_state_common.c806 key->vs.first_atomic_counter = r600_get_hw_atomic_count(ctx, PIPE_SHADER_VERTEX); in r600_shader_selector_key()
810 key->gs.first_atomic_counter = r600_get_hw_atomic_count(ctx, PIPE_SHADER_GEOMETRY); in r600_shader_selector_key()
816 key->ps.first_atomic_counter = r600_get_hw_atomic_count(ctx, PIPE_SHADER_FRAGMENT); in r600_shader_selector_key()
832 key->tes.first_atomic_counter = r600_get_hw_atomic_count(ctx, PIPE_SHADER_TESS_EVAL); in r600_shader_selector_key()
836 key->tcs.first_atomic_counter = r600_get_hw_atomic_count(ctx, PIPE_SHADER_TESS_CTRL); in r600_shader_selector_key()
Dr600_shader.c3470 shader->atomic_base = key.vs.first_atomic_counter; in r600_shader_from_tgsi()
3478 shader->atomic_base = key.gs.first_atomic_counter; in r600_shader_from_tgsi()
3483 shader->atomic_base = key.tcs.first_atomic_counter; in r600_shader_from_tgsi()
3489 shader->atomic_base = key.tes.first_atomic_counter; in r600_shader_from_tgsi()
3496 shader->atomic_base = key.ps.first_atomic_counter; in r600_shader_from_tgsi()
/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_vertex.cpp46 sh->scratch_space_needed, chip_class, key.vs.first_atomic_counter), in VertexShaderFromNir()
60 sh_info().atomic_base = key.vs.first_atomic_counter; in VertexShaderFromNir()
Dsfn_shader_geometry.cpp39 sh->scratch_space_needed, chip_class, key.gs.first_atomic_counter), in GeometryShaderFromNir()
50 sh_info().atomic_base = key.gs.first_atomic_counter; in GeometryShaderFromNir()
Dsfn_shader_tcs.cpp12 sh->scratch_space_needed, chip_class, key.tcs.first_atomic_counter), in TcsShaderFromNir()
Dsfn_shader_tess_eval.cpp10 sh->scratch_space_needed, chip_class, key.tes.first_atomic_counter), in TEvalShaderFromNir()
Dsfn_shader_fragment.cpp61 sh_info().atomic_base = key.ps.first_atomic_counter; in FragmentShaderFromNir()