/external/replicaisland/src/com/replica/replicaisland/ |
D | CollisionVolume.java | 60 if (flip != null && flip.flipX) { in getMinXPosition() 71 if (flip != null && flip.flipX) { in getMaxXPosition() 109 public boolean flipX; field in CollisionVolume.FlipInfo
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D | GameObjectCollisionSystem.java | 108 sFlip.flipX = (record.object.facingDirection.x < 0.0f); in update() 121 sOtherFlip.flipX = (other.object.facingDirection.x < 0.0f); in update() 328 sCompareFlip.flipX = (object1.object.facingDirection.x < 0.0f); in compare() 336 sCompareFlip.flipX = (object2.object.facingDirection.x < 0.0f); in compare()
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D | SphereCollisionVolume.java | 160 if (flip != null && (flip.flipX || flip.flipY)) { in offsetByCenter() 161 if (flip.flipX) { in offsetByCenter()
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/external/deqp/modules/glshared/ |
D | glsFragmentOpUtil.cpp | 229 bool flipX = quad.posA.x() > quad.posB.x(); in render() local 231 rr::FaceType faceType = flipX == flipY ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in render() 232 int xFirst = flipX ? quad.posB.x() : quad.posA.x(); in render() 233 int xLast = flipX ? quad.posA.x() : quad.posB.x(); in render() 250 if (flipX) in render()
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D | glsInteractionTestUtil.cpp | 240 bool flipX = rnd.getBool(); in computeRandomQuad() local 245 quad.posA = IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in computeRandomQuad() 246 quad.posB = IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in computeRandomQuad()
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D | glsFragOpInteractionCase.cpp | 199 const bool flipX = rnd.getBool(); in getRandomQuad() local 204 quad.posA = tcu::IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in getRandomQuad() 205 quad.posB = tcu::IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in getRandomQuad() 286 const bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() local 293 const Vec2 pA (flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad() 294 const Vec2 pB (flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
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/external/angle/src/libANGLE/renderer/vulkan/shaders/src/ |
D | BlitResolveStencilNoExport.comp | 55 bool flipX; 98 if (params.flipX) 105 int xDir = params.flipX ? -1 : 1;
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D | BlitResolve.frag | 110 bool flipX; 180 if (params.flipX)
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D | ImageCopy.frag | 59 bool flipX; 123 if (params.flipX)
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta_blit.c | 94 GLenum filter, GLint flipX, GLint flipY, in blitframebuffer_texture() argument 258 verts[0].x = -1.0F * flipX; in blitframebuffer_texture() 260 verts[1].x = 1.0F * flipX; in blitframebuffer_texture() 262 verts[2].x = 1.0F * flipX; in blitframebuffer_texture() 264 verts[3].x = -1.0F * flipX; in blitframebuffer_texture()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 154 bool *flipX, in AdjustDimensionsAndFlipForPreRotation() argument 164 std::swap(*flipX, *flipY); in AdjustDimensionsAndFlipForPreRotation() 170 std::swap(*flipX, *flipY); in AdjustDimensionsAndFlipForPreRotation() 228 std::swap(params->flipX, params->flipY); in AdjustBlitResolveParametersForPreRotation() 237 params->flipX = !params->flipX; in AdjustBlitResolveParametersForPreRotation() 249 params->flipX = !params->flipX; in AdjustBlitResolveParametersForPreRotation() 251 std::swap(params->flipX, params->flipY); in AdjustBlitResolveParametersForPreRotation() 937 bool flipX, in blitWithCommand() argument 1155 bool flipX = sourceArea.isReversedX() != destArea.isReversedX(); in blit() local 1160 (flipX == false && flipY == (srcFramebufferFlippedY != dstFramebufferFlippedY))); in blit() [all …]
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D | UtilsVk.h | 126 bool flipX; member 391 uint32_t flipX = 0; member 431 uint32_t flipX = 0; member 446 uint32_t flipX = 0; member
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/external/deqp/modules/gles3/functional/ |
D | es3fRandomFragmentOpTests.cpp | 135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() local 142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad() 143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() local 142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad() 143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
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/external/angle/src/libANGLE/renderer/vulkan/shaders/gen/ |
D | BlitResolveStencilNoExport.comp.00000002.inc | 103 // bool flipX; 129 // if(params . flipX) 136 // int xDir = params . flipX ? - 1 : 1;
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D | BlitResolve.frag.0000000E.inc | 70 // bool flipX; 84 // if(params . flipX)
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D | BlitResolve.frag.00000012.inc | 75 // bool flipX; 89 // if(params . flipX)
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D | BlitResolve.frag.0000000F.inc | 73 // bool flipX; 87 // if(params . flipX)
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D | BlitResolveStencilNoExport.comp.00000000.inc | 108 // bool flipX; 138 // if(params . flipX) 145 // int xDir = params . flipX ? - 1 : 1;
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D | BlitResolveStencilNoExport.comp.00000003.inc | 105 // bool flipX; 131 // if(params . flipX) 138 // int xDir = params . flipX ? - 1 : 1;
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D | BlitResolve.frag.00000013.inc | 78 // bool flipX; 92 // if(params . flipX)
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D | BlitResolve.frag.0000000C.inc | 73 // bool flipX; 91 // if(params . flipX)
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D | BlitResolve.frag.00000016.inc | 80 // bool flipX; 96 // if(params . flipX)
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D | BlitResolve.frag.00000010.inc | 78 // bool flipX; 96 // if(params . flipX)
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/external/deqp/external/vulkancts/modules/vulkan/geometry/ |
D | vktGeometryInstancedRenderingTests.cpp | 211 const float flipX = rng.getBool() ? 1.0f : -1.0f; in generatePerInstancePosition() local 213 …const float x = flipX * rng.getFloat(0.1f, 0.9f); // x mustn't be 0.0, because we are using sign(… in generatePerInstancePosition()
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