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Searched refs:flipX (Results 1 – 25 of 87) sorted by relevance

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/external/replicaisland/src/com/replica/replicaisland/
DCollisionVolume.java60 if (flip != null && flip.flipX) { in getMinXPosition()
71 if (flip != null && flip.flipX) { in getMaxXPosition()
109 public boolean flipX; field in CollisionVolume.FlipInfo
DGameObjectCollisionSystem.java108 sFlip.flipX = (record.object.facingDirection.x < 0.0f); in update()
121 sOtherFlip.flipX = (other.object.facingDirection.x < 0.0f); in update()
328 sCompareFlip.flipX = (object1.object.facingDirection.x < 0.0f); in compare()
336 sCompareFlip.flipX = (object2.object.facingDirection.x < 0.0f); in compare()
DSphereCollisionVolume.java160 if (flip != null && (flip.flipX || flip.flipY)) { in offsetByCenter()
161 if (flip.flipX) { in offsetByCenter()
/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp229 bool flipX = quad.posA.x() > quad.posB.x(); in render() local
231 rr::FaceType faceType = flipX == flipY ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in render()
232 int xFirst = flipX ? quad.posB.x() : quad.posA.x(); in render()
233 int xLast = flipX ? quad.posA.x() : quad.posB.x(); in render()
250 if (flipX) in render()
DglsInteractionTestUtil.cpp240 bool flipX = rnd.getBool(); in computeRandomQuad() local
245 quad.posA = IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in computeRandomQuad()
246 quad.posB = IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in computeRandomQuad()
DglsFragOpInteractionCase.cpp199 const bool flipX = rnd.getBool(); in getRandomQuad() local
204 quad.posA = tcu::IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in getRandomQuad()
205 quad.posB = tcu::IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in getRandomQuad()
286 const bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() local
293 const Vec2 pA (flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad()
294 const Vec2 pB (flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
/external/angle/src/libANGLE/renderer/vulkan/shaders/src/
DBlitResolveStencilNoExport.comp55 bool flipX;
98 if (params.flipX)
105 int xDir = params.flipX ? -1 : 1;
DBlitResolve.frag110 bool flipX;
180 if (params.flipX)
DImageCopy.frag59 bool flipX;
123 if (params.flipX)
/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c94 GLenum filter, GLint flipX, GLint flipY, in blitframebuffer_texture() argument
258 verts[0].x = -1.0F * flipX; in blitframebuffer_texture()
260 verts[1].x = 1.0F * flipX; in blitframebuffer_texture()
262 verts[2].x = 1.0F * flipX; in blitframebuffer_texture()
264 verts[3].x = -1.0F * flipX; in blitframebuffer_texture()
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp154 bool *flipX, in AdjustDimensionsAndFlipForPreRotation() argument
164 std::swap(*flipX, *flipY); in AdjustDimensionsAndFlipForPreRotation()
170 std::swap(*flipX, *flipY); in AdjustDimensionsAndFlipForPreRotation()
228 std::swap(params->flipX, params->flipY); in AdjustBlitResolveParametersForPreRotation()
237 params->flipX = !params->flipX; in AdjustBlitResolveParametersForPreRotation()
249 params->flipX = !params->flipX; in AdjustBlitResolveParametersForPreRotation()
251 std::swap(params->flipX, params->flipY); in AdjustBlitResolveParametersForPreRotation()
937 bool flipX, in blitWithCommand() argument
1155 bool flipX = sourceArea.isReversedX() != destArea.isReversedX(); in blit() local
1160 (flipX == false && flipY == (srcFramebufferFlippedY != dstFramebufferFlippedY))); in blit()
[all …]
DUtilsVk.h126 bool flipX; member
391 uint32_t flipX = 0; member
431 uint32_t flipX = 0; member
446 uint32_t flipX = 0; member
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() local
142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad()
143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad() local
142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad()
143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
/external/angle/src/libANGLE/renderer/vulkan/shaders/gen/
DBlitResolveStencilNoExport.comp.00000002.inc103 // bool flipX;
129 // if(params . flipX)
136 // int xDir = params . flipX ? - 1 : 1;
DBlitResolve.frag.0000000E.inc70 // bool flipX;
84 // if(params . flipX)
DBlitResolve.frag.00000012.inc75 // bool flipX;
89 // if(params . flipX)
DBlitResolve.frag.0000000F.inc73 // bool flipX;
87 // if(params . flipX)
DBlitResolveStencilNoExport.comp.00000000.inc108 // bool flipX;
138 // if(params . flipX)
145 // int xDir = params . flipX ? - 1 : 1;
DBlitResolveStencilNoExport.comp.00000003.inc105 // bool flipX;
131 // if(params . flipX)
138 // int xDir = params . flipX ? - 1 : 1;
DBlitResolve.frag.00000013.inc78 // bool flipX;
92 // if(params . flipX)
DBlitResolve.frag.0000000C.inc73 // bool flipX;
91 // if(params . flipX)
DBlitResolve.frag.00000016.inc80 // bool flipX;
96 // if(params . flipX)
DBlitResolve.frag.00000010.inc78 // bool flipX;
96 // if(params . flipX)
/external/deqp/external/vulkancts/modules/vulkan/geometry/
DvktGeometryInstancedRenderingTests.cpp211 const float flipX = rng.getBool() ? 1.0f : -1.0f; in generatePerInstancePosition() local
213 …const float x = flipX * rng.getFloat(0.1f, 0.9f); // x mustn't be 0.0, because we are using sign(… in generatePerInstancePosition()

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