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Searched refs:flip_zw (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/panfrost/midgard/
Dmidgard_compile.c1968 … bool flip_zw = (instr->sampler_dim == GLSL_SAMPLER_DIM_2D) && (coord_mask & (1 << COMPONENT_Z)); in emit_texop_native() local
1970 if (flip_zw) in emit_texop_native()
1997 if (flip_zw) in emit_texop_native()