Searched refs:flip_zw (Results 1 – 1 of 1) sorted by relevance
1968 … bool flip_zw = (instr->sampler_dim == GLSL_SAMPLER_DIM_2D) && (coord_mask & (1 << COMPONENT_Z)); in emit_texop_native() local1970 if (flip_zw) in emit_texop_native()1997 if (flip_zw) in emit_texop_native()