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Searched refs:floatBits (Results 1 – 6 of 6) sorted by relevance

/external/exoplayer/tree_8e57d3715f9092d5ec54ebe2e538f34bfcc34479/library/core/src/main/java/com/google/android/exoplayer2/audio/
DFloatResamplingAudioProcessor.java103 int floatBits = Float.floatToIntBits(pcm32BitFloat); in writePcm32BitFloat() local
104 if (floatBits == FLOAT_NAN_AS_INT) { in writePcm32BitFloat()
105 floatBits = Float.floatToIntBits((float) 0.0); in writePcm32BitFloat()
107 buffer.putInt(floatBits); in writePcm32BitFloat()
/external/exoplayer/tree_15dc86382f17a24a3e881e52e31a810c1ea44b49/library/core/src/main/java/com/google/android/exoplayer2/audio/
DFloatResamplingAudioProcessor.java103 int floatBits = Float.floatToIntBits(pcm32BitFloat); in writePcm32BitFloat() local
104 if (floatBits == FLOAT_NAN_AS_INT) { in writePcm32BitFloat()
105 floatBits = Float.floatToIntBits((float) 0.0); in writePcm32BitFloat()
107 buffer.putInt(floatBits); in writePcm32BitFloat()
/external/skia/src/gpu/ganesh/
DGrUniformDataManager.cpp45 const float* floatBits = static_cast<const float*>(src); in copyUniforms() local
48 *halfBits++ = SkFloatToHalf(*floatBits++); in copyUniforms()
/external/swiftshader/src/Pipeline/
DShaderCore.cpp648 UInt4 floatToHalfBits(RValue<UInt4> floatBits, bool storeInUpperBits) in floatToHalfBits() argument
650 UInt4 sign = floatBits & UInt4(0x80000000); in floatToHalfBits()
651 UInt4 abs = floatBits & UInt4(0x7FFFFFFF); in floatToHalfBits()
865 SIMD::UInt floatToHalfBits(SIMD::UInt floatBits, bool storeInUpperBits) in floatToHalfBits() argument
867 SIMD::UInt sign = floatBits & SIMD::UInt(0x80000000); in floatToHalfBits()
868 SIMD::UInt abs = floatBits & SIMD::UInt(0x7FFFFFFF); in floatToHalfBits()
DShaderCore.hpp150 SIMD::UInt floatToHalfBits(SIMD::UInt floatBits, bool storeInUpperBits);
184 UInt4 floatToHalfBits(RValue<UInt4> floatBits, bool storeInUpperBits);
/external/skia/src/gpu/graphite/
DUniformManager.cpp172 const float* floatBits = static_cast<const float*>(src); in CopyUniforms() local
175 *halfBits++ = SkFloatToHalf(*floatBits++); in CopyUniforms()