Searched refs:floatBits (Results 1 – 6 of 6) sorted by relevance
103 int floatBits = Float.floatToIntBits(pcm32BitFloat); in writePcm32BitFloat() local104 if (floatBits == FLOAT_NAN_AS_INT) { in writePcm32BitFloat()105 floatBits = Float.floatToIntBits((float) 0.0); in writePcm32BitFloat()107 buffer.putInt(floatBits); in writePcm32BitFloat()
45 const float* floatBits = static_cast<const float*>(src); in copyUniforms() local48 *halfBits++ = SkFloatToHalf(*floatBits++); in copyUniforms()
648 UInt4 floatToHalfBits(RValue<UInt4> floatBits, bool storeInUpperBits) in floatToHalfBits() argument650 UInt4 sign = floatBits & UInt4(0x80000000); in floatToHalfBits()651 UInt4 abs = floatBits & UInt4(0x7FFFFFFF); in floatToHalfBits()865 SIMD::UInt floatToHalfBits(SIMD::UInt floatBits, bool storeInUpperBits) in floatToHalfBits() argument867 SIMD::UInt sign = floatBits & SIMD::UInt(0x80000000); in floatToHalfBits()868 SIMD::UInt abs = floatBits & SIMD::UInt(0x7FFFFFFF); in floatToHalfBits()
150 SIMD::UInt floatToHalfBits(SIMD::UInt floatBits, bool storeInUpperBits);184 UInt4 floatToHalfBits(RValue<UInt4> floatBits, bool storeInUpperBits);
172 const float* floatBits = static_cast<const float*>(src); in CopyUniforms() local175 *halfBits++ = SkFloatToHalf(*floatBits++); in CopyUniforms()