Searched refs:floatToNormalized (Results 1 – 9 of 9) sorted by relevance
| /external/angle/src/image_util/ |
| D | imageformats.cpp | 28 dst->L = gl::floatToNormalized<uint8_t>(src->red); in writeColor() 59 dst->R = gl::floatToNormalized<uint8_t>(src->red); in writeColor() 77 dst->A = gl::floatToNormalized<uint8_t>(src->alpha); in writeColor() 96 dst->L = gl::floatToNormalized<uint8_t>(src->red); in writeColor() 97 dst->A = gl::floatToNormalized<uint8_t>(src->alpha); in writeColor() 117 dst->L = gl::floatToNormalized<uint8_t>(src->red); in writeColor() 118 dst->A = gl::floatToNormalized<uint8_t>(src->alpha); in writeColor() 151 dst->R = gl::floatToNormalized<uint8_t>(src->red); in writeColor() 152 dst->G = gl::floatToNormalized<uint8_t>(src->green); in writeColor() 186 dst->R = gl::floatToNormalized<uint8_t>(src->red); in writeColor() [all …]
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| /external/angle/src/libANGLE/renderer/d3d/d3d9/ |
| D | Image9.cpp | 775 destPixels[x * 4 + 0] = gl::floatToNormalized<uint8_t>(b); in copyFromRTInternal() 776 destPixels[x * 4 + 1] = gl::floatToNormalized<uint8_t>(g); in copyFromRTInternal() 777 destPixels[x * 4 + 2] = gl::floatToNormalized<uint8_t>(r); in copyFromRTInternal() 778 destPixels[x * 4 + 3] = gl::floatToNormalized<uint8_t>(a); in copyFromRTInternal() 792 destPixels[x] = gl::floatToNormalized<uint8_t>(r); in copyFromRTInternal() 807 destPixels[x * 2 + 0] = gl::floatToNormalized<uint8_t>(r); in copyFromRTInternal() 808 destPixels[x * 2 + 1] = gl::floatToNormalized<uint8_t>(a); in copyFromRTInternal() 832 destPixels[x * 4 + 0] = gl::floatToNormalized<uint8_t>(b); in copyFromRTInternal() 833 destPixels[x * 4 + 1] = gl::floatToNormalized<uint8_t>(g); in copyFromRTInternal() 834 destPixels[x * 4 + 2] = gl::floatToNormalized<uint8_t>(r); in copyFromRTInternal() [all …]
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| /external/angle/src/libANGLE/renderer/metal/shaders/ |
| D | copy_buffer.metal | 228 ushort dst = shiftData<5, 11>(floatToNormalized<5, ushort>(color.r)) | 229 shiftData<6, 5>(floatToNormalized<6, ushort>(color.g)) | 230 shiftData<5, 0>(floatToNormalized<5, ushort>(color.b)); 249 ushort dst = shiftData<4, 12>(floatToNormalized<4, ushort>(color.r)) | 250 shiftData<4, 8>(floatToNormalized<4, ushort>(color.g)) | 251 shiftData<4, 4>(floatToNormalized<4, ushort>(color.b)) | 252 shiftData<4, 0>(floatToNormalized<4, ushort>(color.a)); 272 ushort dst = shiftData<5, 11>(floatToNormalized<5, ushort>(color.r)) | 273 shiftData<5, 6>(floatToNormalized<5, ushort>(color.g)) | 274 shiftData<5, 1>(floatToNormalized<5, ushort>(color.b)) | [all …]
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| D | common.h | 258 static inline T floatToNormalized(float input) in floatToNormalized() function 268 static inline T floatToNormalized(float input) in floatToNormalized() function 270 return floatToNormalized<sizeof(T) * 8, T>(input); in floatToNormalized()
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| D | mtl_internal_shaders_autogen.metal | 286 static inline T floatToNormalized(float input) 296 static inline T floatToNormalized(float input) 298 return floatToNormalized<sizeof(T) * 8, T>(input); 1851 ushort dst = shiftData<5, 11>(floatToNormalized<5, ushort>(color.r)) | 1852 shiftData<6, 5>(floatToNormalized<6, ushort>(color.g)) | 1853 shiftData<5, 0>(floatToNormalized<5, ushort>(color.b)); 1872 ushort dst = shiftData<4, 12>(floatToNormalized<4, ushort>(color.r)) | 1873 shiftData<4, 8>(floatToNormalized<4, ushort>(color.g)) | 1874 shiftData<4, 4>(floatToNormalized<4, ushort>(color.b)) | 1875 shiftData<4, 0>(floatToNormalized<4, ushort>(color.a)); [all …]
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| /external/angle/src/common/ |
| D | mathutil.h | 580 inline T floatToNormalized(float input) in floatToNormalized() function 594 inline T floatToNormalized(float input) in floatToNormalized() function
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| /external/angle/src/libANGLE/ |
| D | queryutils.cpp | 107 outParams[0] = floatToNormalized<GLint>(color.colorF.red); in ConvertFromColor() 108 outParams[1] = floatToNormalized<GLint>(color.colorF.green); in ConvertFromColor() 109 outParams[2] = floatToNormalized<GLint>(color.colorF.blue); in ConvertFromColor() 110 outParams[3] = floatToNormalized<GLint>(color.colorF.alpha); in ConvertFromColor()
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | Blit11.cpp | 173 uint32_t convertedDepth = gl::floatToNormalized<16, uint32_t>(source[0]); in LoadDepth16() 179 uint32_t convertedDepth = gl::floatToNormalized<24, uint32_t>(source[0]); in LoadDepth24()
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| /external/angle/src/libANGLE/renderer/metal/ |
| D | TextureMtl.mm | 177 *dst = gl::floatToNormalized<24, uint32_t>(static_cast<float>(src->depth));
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