Searched refs:fragmentExecutable (Results 1 – 1 of 1) sorted by relevance
401 const ProgramExecutable &fragmentExecutable = fragmentProgram->getExecutable(); in updateFragmentInoutRangeAndEnablesPerSampleShading() local402 mState.mExecutable->mFragmentInoutRange = fragmentExecutable.mFragmentInoutRange; in updateFragmentInoutRangeAndEnablesPerSampleShading()403 mState.mExecutable->mHasDiscard = fragmentExecutable.mHasDiscard; in updateFragmentInoutRangeAndEnablesPerSampleShading()404 mState.mExecutable->mEnablesPerSampleShading = fragmentExecutable.mEnablesPerSampleShading; in updateFragmentInoutRangeAndEnablesPerSampleShading()490 const ProgramExecutable &fragmentExecutable = fragmentShaderProgram->getExecutable(); in link() local494 fragmentExecutable.getOutputVariables(), in link()495 fragmentExecutable.getLinkedShaderVersion(ShaderType::Fragment), in link()614 ProgramExecutable &fragmentExecutable = fragmentProgram->getExecutable(); in linkVaryings() local617 fragmentExecutable.getLinkedInputVaryings(ShaderType::Fragment), ShaderType::Vertex, in linkVaryings()619 fragmentExecutable.getLinkedShaderVersion(ShaderType::Fragment), infoLog); in linkVaryings()