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Searched refs:fragmentStream (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DGLES1Renderer.cpp954 std::stringstream fragmentStream; in initializeRendererProgram() local
955 fragmentStream << kGLES1DrawFShaderVersion; in initializeRendererProgram()
960 fragmentStream << "#extension GL_EXT_shader_framebuffer_fetch : require\n"; in initializeRendererProgram()
964 fragmentStream << "#extension GL_EXT_shader_framebuffer_fetch_non_coherent : require\n"; in initializeRendererProgram()
967 fragmentStream << kGLES1DrawFShaderHeader; in initializeRendererProgram()
968 fragmentStream << kGLES1TexUnitsDefine << maxTexUnitsEnabled << "u\n"; in initializeRendererProgram()
969 fragmentStream << GLES1DrawFShaderStateDefs.str(); in initializeRendererProgram()
970 fragmentStream << kGLES1DrawFShaderUniformDefs; in initializeRendererProgram()
975 fragmentStream << kGLES1DrawFShaderFramebufferFetchOutputDef; in initializeRendererProgram()
979 fragmentStream << kGLES1DrawFShaderFramebufferFetchNonCoherentOutputDef; in initializeRendererProgram()
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/external/angle/src/tests/gl_tests/
DGLSLTest.cpp9611 std::ostringstream fragmentStream; in TEST_P() local
9612 fragmentStream << "#version 310 es\n" in TEST_P()
9616 fragmentStream << "layout(shared, binding = " << i << ") buffer blockName" << i in TEST_P()
9622 fragmentStream << "layout(r32f, binding = 0) uniform highp image2D imageArray[" in TEST_P()
9624 fragmentStream << "layout (location = 0) out vec4 foutput[" << maxDrawBuffers << "];\n"; in TEST_P()
9626 fragmentStream << "void main()\n" in TEST_P()
9632 fragmentStream << " val += ssbo" << i << ".data; \n"; in TEST_P()
9636 fragmentStream << " val2 += imageLoad(imageArray[" << i << "], ivec2(0, 0)); \n"; in TEST_P()
9640 fragmentStream << " foutput[" << i << "] = vec4(val, val2);\n"; in TEST_P()
9642 fragmentStream << "}\n"; in TEST_P()
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DRobustResourceInitTest.cpp270 std::stringstream fragmentStream; in GetSimpleTextureFragmentShader() local
271 fragmentStream << "#version 300 es\n" in GetSimpleTextureFragmentShader()
287 return fragmentStream.str(); in GetSimpleTextureFragmentShader()