Searched refs:fragmentStream (Results 1 – 3 of 3) sorted by relevance
954 std::stringstream fragmentStream; in initializeRendererProgram() local955 fragmentStream << kGLES1DrawFShaderVersion; in initializeRendererProgram()960 fragmentStream << "#extension GL_EXT_shader_framebuffer_fetch : require\n"; in initializeRendererProgram()964 fragmentStream << "#extension GL_EXT_shader_framebuffer_fetch_non_coherent : require\n"; in initializeRendererProgram()967 fragmentStream << kGLES1DrawFShaderHeader; in initializeRendererProgram()968 fragmentStream << kGLES1TexUnitsDefine << maxTexUnitsEnabled << "u\n"; in initializeRendererProgram()969 fragmentStream << GLES1DrawFShaderStateDefs.str(); in initializeRendererProgram()970 fragmentStream << kGLES1DrawFShaderUniformDefs; in initializeRendererProgram()975 fragmentStream << kGLES1DrawFShaderFramebufferFetchOutputDef; in initializeRendererProgram()979 fragmentStream << kGLES1DrawFShaderFramebufferFetchNonCoherentOutputDef; in initializeRendererProgram()[all …]
9611 std::ostringstream fragmentStream; in TEST_P() local9612 fragmentStream << "#version 310 es\n" in TEST_P()9616 fragmentStream << "layout(shared, binding = " << i << ") buffer blockName" << i in TEST_P()9622 fragmentStream << "layout(r32f, binding = 0) uniform highp image2D imageArray[" in TEST_P()9624 fragmentStream << "layout (location = 0) out vec4 foutput[" << maxDrawBuffers << "];\n"; in TEST_P()9626 fragmentStream << "void main()\n" in TEST_P()9632 fragmentStream << " val += ssbo" << i << ".data; \n"; in TEST_P()9636 fragmentStream << " val2 += imageLoad(imageArray[" << i << "], ivec2(0, 0)); \n"; in TEST_P()9640 fragmentStream << " foutput[" << i << "] = vec4(val, val2);\n"; in TEST_P()9642 fragmentStream << "}\n"; in TEST_P()[all …]
270 std::stringstream fragmentStream; in GetSimpleTextureFragmentShader() local271 fragmentStream << "#version 300 es\n" in GetSimpleTextureFragmentShader()287 return fragmentStream.str(); in GetSimpleTextureFragmentShader()