Searched refs:fragment_shader_barycentric_features (Results 1 – 4 of 4) sorted by relevance
5394 …auto fragment_shader_barycentric_features = lvl_init_struct<VkPhysicalDeviceFragmentShaderBarycent… in TEST_F() local5395 fragment_shader_barycentric_features.fragmentShaderBarycentric = VK_FALSE; in TEST_F()5397 …bj test_device(0, gpu(), device_extension_names, &features, &fragment_shader_barycentric_features); in TEST_F()
1559 VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV fragment_shader_barycentric_features;
1549 …led([=](const DeviceFeatures &features) { return features.fragment_shader_barycentric_features.*pt… in ValidateShaderCapabilities()
2581 const auto *fragment_shader_barycentric_features = in PostCallRecordCreateDevice() local2583 if (fragment_shader_barycentric_features) { in PostCallRecordCreateDevice()2584 …state_tracker->enabled_features.fragment_shader_barycentric_features = *fragment_shader_barycentri… in PostCallRecordCreateDevice()