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Searched refs:fragment_shader_output (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp716 static const glw::GLchar* const fragment_shader_output; member in glcts::TextureCubeMapArraySamplingTest
DesextcTextureCubeMapArraySampling.cpp131 const glw::GLchar* const TextureCubeMapArraySamplingTest::fragment_shader_output = "fs_out_color"; member in glcts::TextureCubeMapArraySamplingTest
2138 …stream << shader_layout << shader_output << color_type << fragment_shader_output << ";" << std::en… in getPassThroughFragmentShaderCode()
2507 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode()
2512 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode()
2538 …stream << shader_layout << shader_output << color_type << fragment_shader_output << ";" << std::en… in getSamplingFragmentShaderCode()