Searched refs:framebufferGL (Results 1 – 11 of 11) sorted by relevance
59 auto framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in acquireExternalContext() local60 mPrevDefaultFramebufferID = framebufferGL->getFramebufferID(); in acquireExternalContext()61 framebufferGL->updateDefaultFramebufferID(mExtState->framebufferBinding); in acquireExternalContext()89 auto framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in releaseExternalContext() local90 framebufferGL->updateDefaultFramebufferID(mPrevDefaultFramebufferID); in releaseExternalContext()
133 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in attachToFramebuffer() local134 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()147 framebufferGL->setFramebufferID(mFramebuffer); in attachToFramebuffer()154 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in detachFromFramebuffer() local155 ASSERT(framebufferGL->getFramebufferID() == mFramebuffer); in detachFromFramebuffer()156 framebufferGL->setFramebufferID(0); in detachFromFramebuffer()
299 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in attachToFramebuffer() local300 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()333 framebufferGL->setFramebufferID(mFramebufferID); in attachToFramebuffer()340 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in detachFromFramebuffer() local341 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()343 framebufferGL->setFramebufferID(0); in detachFromFramebuffer()
342 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);343 ASSERT(framebufferGL->getFramebufferID() == 0);356 framebufferGL->setFramebufferID(mFramebufferID);363 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);364 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);365 framebufferGL->setFramebufferID(0);
133 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in attachToFramebuffer() local134 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()145 framebufferGL->setFramebufferID(mFramebufferID); in attachToFramebuffer()152 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in detachFromFramebuffer() local153 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()154 framebufferGL->setFramebufferID(0); in detachFromFramebuffer()
306 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);307 ASSERT(framebufferGL->getFramebufferID() == 0);319 framebufferGL->setFramebufferID(mFramebufferID);326 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);327 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);328 framebufferGL->setFramebufferID(0);
364 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);365 ASSERT(framebufferGL->getFramebufferID() == 0);404 framebufferGL->setFramebufferID(mFramebufferID);405 framebufferGL->setHasEmulatedAlphaAttachment(hasEmulatedAlphaChannel());413 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);414 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);415 framebufferGL->setFramebufferID(0);
41 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0})); in initializeContents() local42 ASSERT(framebufferGL->isDefault()); in initializeContents()49 ANGLE_TRY(blitter->clearFramebuffer(context, true, false, false, framebufferGL)); in initializeContents()54 ANGLE_TRY(blitter->clearFramebuffer(context, false, true, true, framebufferGL)); in initializeContents()
2028 const FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() local2030 framebufferGL->hasEmulatedAlphaChannelTextureAttachment(); in syncState()2155 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() local2158 framebufferGL->getFramebufferID()); in syncState()2169 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() local2172 framebufferGL->getFramebufferID()); in syncState()2177 updateMultiviewBaseViewLayerIndexUniform(program, framebufferGL->getState()); in syncState()
504 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in attachToFramebuffer() local505 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()525 framebufferGL->setFramebufferID(mFramebufferID); in attachToFramebuffer()532 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in detachFromFramebuffer() local533 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()534 framebufferGL->setFramebufferID(0); in detachFromFramebuffer()
285 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in attachToFramebuffer() local286 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()314 framebufferGL->setFramebufferID(mFramebufferID); in attachToFramebuffer()321 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in detachFromFramebuffer() local322 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()323 framebufferGL->setFramebufferID(0); in detachFromFramebuffer()