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Searched refs:framebufferGL (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/egl/
DContextEGL.cpp59 auto framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in acquireExternalContext() local
60 mPrevDefaultFramebufferID = framebufferGL->getFramebufferID(); in acquireExternalContext()
61 framebufferGL->updateDefaultFramebufferID(mExtState->framebufferBinding); in acquireExternalContext()
89 auto framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in releaseExternalContext() local
90 framebufferGL->updateDefaultFramebufferID(mPrevDefaultFramebufferID); in releaseExternalContext()
/external/angle/src/libANGLE/renderer/gl/cgl/
DPbufferSurfaceCGL.cpp133 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in attachToFramebuffer() local
134 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()
147 framebufferGL->setFramebufferID(mFramebuffer); in attachToFramebuffer()
154 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in detachFromFramebuffer() local
155 ASSERT(framebufferGL->getFramebufferID() == mFramebuffer); in detachFromFramebuffer()
156 framebufferGL->setFramebufferID(0); in detachFromFramebuffer()
DIOSurfaceSurfaceCGL.cpp299 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in attachToFramebuffer() local
300 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()
333 framebufferGL->setFramebufferID(mFramebufferID); in attachToFramebuffer()
340 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in detachFromFramebuffer() local
341 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
343 framebufferGL->setFramebufferID(0); in detachFromFramebuffer()
DWindowSurfaceCGL.mm342 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);
343 ASSERT(framebufferGL->getFramebufferID() == 0);
356 framebufferGL->setFramebufferID(mFramebufferID);
363 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);
364 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
365 framebufferGL->setFramebufferID(0);
/external/angle/src/libANGLE/renderer/gl/eagl/
DPbufferSurfaceEAGL.cpp133 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in attachToFramebuffer() local
134 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()
145 framebufferGL->setFramebufferID(mFramebufferID); in attachToFramebuffer()
152 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in detachFromFramebuffer() local
153 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
154 framebufferGL->setFramebufferID(0); in detachFromFramebuffer()
DWindowSurfaceEAGL.mm306 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);
307 ASSERT(framebufferGL->getFramebufferID() == 0);
319 framebufferGL->setFramebufferID(mFramebufferID);
326 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);
327 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
328 framebufferGL->setFramebufferID(0);
DIOSurfaceSurfaceEAGL.mm364 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);
365 ASSERT(framebufferGL->getFramebufferID() == 0);
404 framebufferGL->setFramebufferID(mFramebufferID);
405 framebufferGL->setHasEmulatedAlphaAttachment(hasEmulatedAlphaChannel());
413 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);
414 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
415 framebufferGL->setFramebufferID(0);
/external/angle/src/libANGLE/renderer/gl/
DSurfaceGL.cpp41 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(context->getFramebuffer({0})); in initializeContents() local
42 ASSERT(framebufferGL->isDefault()); in initializeContents()
49 ANGLE_TRY(blitter->clearFramebuffer(context, true, false, false, framebufferGL)); in initializeContents()
54 ANGLE_TRY(blitter->clearFramebuffer(context, false, true, true, framebufferGL)); in initializeContents()
DStateManagerGL.cpp2028 const FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() local
2030 framebufferGL->hasEmulatedAlphaChannelTextureAttachment(); in syncState()
2155 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() local
2158 framebufferGL->getFramebufferID()); in syncState()
2169 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in syncState() local
2172 framebufferGL->getFramebufferID()); in syncState()
2177 updateMultiviewBaseViewLayerIndexUniform(program, framebufferGL->getState()); in syncState()
/external/angle/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp504 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in attachToFramebuffer() local
505 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()
525 framebufferGL->setFramebufferID(mFramebufferID); in attachToFramebuffer()
532 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in detachFromFramebuffer() local
533 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
534 framebufferGL->setFramebufferID(0); in detachFromFramebuffer()
DDXGISwapChainWindowSurfaceWGL.cpp285 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in attachToFramebuffer() local
286 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()
314 framebufferGL->setFramebufferID(mFramebufferID); in attachToFramebuffer()
321 FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); in detachFromFramebuffer() local
322 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
323 framebufferGL->setFramebufferID(0); in detachFromFramebuffer()