Home
last modified time | relevance | path

Searched refs:free_slots (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_nir_lower_tex_src_plane.c78 assign_extra_samplers(lower_tex_src_state *state, unsigned free_slots) in assign_extra_samplers() argument
87 extra = u_bit_scan(&free_slots); in assign_extra_samplers()
92 extra = u_bit_scan(&free_slots); in assign_extra_samplers()
98 extra = u_bit_scan(&free_slots); in assign_extra_samplers()
176 st_nir_lower_tex_src_plane(struct nir_shader *shader, unsigned free_slots, in st_nir_lower_tex_src_plane() argument
185 assign_extra_samplers(&state, free_slots); in st_nir_lower_tex_src_plane()
Dst_atom_texture.c109 GLbitfield free_slots = ~prog->SamplersUsed; in update_textures() local
198 extra = u_bit_scan(&free_slots); in update_textures()
208 extra = u_bit_scan(&free_slots); in update_textures()
215 extra = u_bit_scan(&free_slots); in update_textures()
218 extra = u_bit_scan(&free_slots); in update_textures()
227 extra = u_bit_scan(&free_slots); in update_textures()
236 extra = u_bit_scan(&free_slots); in update_textures()
Dst_tgsi_lower_yuv.c50 unsigned free_slots; member
207 extra = u_bit_scan(&ctx->free_slots); in emit_decls()
212 extra = u_bit_scan(&ctx->free_slots); in emit_decls()
422 st_tgsi_lower_yuv(const struct tgsi_token *tokens, unsigned free_slots, in st_tgsi_lower_yuv() argument
436 ctx.free_slots = free_slots; in st_tgsi_lower_yuv()
Dst_atom_sampler.c266 GLbitfield free_slots = ~prog->SamplersUsed; in update_shader_samplers() local
328 extra = u_bit_scan(&free_slots); in update_shader_samplers()
333 extra = u_bit_scan(&free_slots); in update_shader_samplers()
335 extra = u_bit_scan(&free_slots); in update_shader_samplers()
Dst_tgsi_lower_yuv.h30 unsigned free_slots,
Dst_nir.h37 void st_nir_lower_tex_src_plane(struct nir_shader *shader, unsigned free_slots,
/external/cronet/base/allocator/partition_allocator/
Dpartition_page.cc274 std::bitset<kMaxSlotsPerSlotSpan> free_slots; in SortFreelist() local
289 free_slots[slot_number] = true; in SortFreelist()
300 if (free_slots[slot_number]) { in SortFreelist()