/external/angle/util/ |
D | shader_utils.cpp | 23 const char *fsSource, in CompileProgramInternal() argument 29 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource); in CompileProgramInternal() 260 const char *fsSource, in CompileProgramWithTransformFeedback() argument 280 return CompileProgramInternal(vsSource, "", "", "", fsSource, preLink); in CompileProgramWithTransformFeedback() 283 GLuint CompileProgram(const char *vsSource, const char *fsSource) in CompileProgram() argument 285 return CompileProgramInternal(vsSource, "", "", "", fsSource, nullptr); in CompileProgram() 289 const char *fsSource, in CompileProgram() argument 292 return CompileProgramInternal(vsSource, "", "", "", fsSource, preLinkCallback); in CompileProgram() 295 GLuint CompileProgramWithGS(const char *vsSource, const char *gsSource, const char *fsSource) in CompileProgramWithGS() argument 297 return CompileProgramInternal(vsSource, "", "", gsSource, fsSource, nullptr); in CompileProgramWithGS() [all …]
|
D | shader_utils.h | 26 const char *fsSource, 30 ANGLE_UTIL_EXPORT GLuint CompileProgram(const char *vsSource, const char *fsSource); 33 const char *fsSource, 38 const char *fsSource); 42 const char *fsSource);
|
/external/vulkan-validation-layers/tests/ |
D | vklayertests_pipeline_shader.cpp | 2812 char const *fsSource = in TEST_F() local 2819 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 2965 char const *fsSource = in TEST_F() local 2973 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 3028 char const *fsSource = in TEST_F() local 3036 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 3052 char const *fsSource = in TEST_F() local 3061 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 3083 char const *fsSource = in TEST_F() local 3093 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() [all …]
|
D | vkpositivelayertests.cpp | 1526 char const *fsSource = in TEST_F() local 1533 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 2399 char const fsSource[] = in TEST_F() local 2409 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 2515 char const *fsSource = in TEST_F() local 2525 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 2555 char const *fsSource = in TEST_F() local 2565 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 2968 char const *fsSource = in TEST_F() local 2978 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() [all …]
|
D | vklayertests_descriptor_renderpass_framebuffer.cpp | 3939 char const *fsSource = in TEST_F() local 3948 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 4014 char const *fsSource = in TEST_F() local 4022 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 4205 char const *fsSource = in TEST_F() local 4214 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 4453 char const *fsSource = in TEST_F() local 4464 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 6785 char const *fsSource = in TEST_F() local 6796 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
|
D | vklayertests_command.cpp | 1035 char const *fsSource = in TEST_F() local 1044 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 1091 char const *fsSource = in TEST_F() local 1100 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 1146 char const *fsSource = in TEST_F() local 1155 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
|
D | vkrenderframework.cpp | 217 char const *fsSource = in DeviceCanDraw() local 225 VkShaderObj *fs = new VkShaderObj(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in DeviceCanDraw()
|
D | vklayertests_others.cpp | 2151 char const *fsSource = in TEST_F() local 2159 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
|
D | vklayertests_buffer_image_memory_sampler.cpp | 2697 char const *fsSource = in TEST_F() local 2706 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
|
/external/angle/src/tests/test_utils/ |
D | MultiviewTest.cpp | 48 const std::string fsSource = in CreateSimplePassthroughProgram() local 59 return CompileProgram(vsSource.c_str(), fsSource.c_str()); in CreateSimplePassthroughProgram()
|
/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferOperations.cpp | 231 std::string fsSource = getFragmentShaderCode(); in initSecondPhase() local 234 const char* fsCode = fsSource.c_str(); in initSecondPhase() 906 std::string fsSource = getFBFragmentShaderCode(); in initializeBufferObjectData() local 909 const char* fsCode = fsSource.c_str(); in initializeBufferObjectData() 1191 std::string fsSource = getTFFragmentShaderCode(); in initializeBufferObjectData() local 1194 const char* fsCode = fsSource.c_str(); in initializeBufferObjectData()
|
D | esextcTextureBufferTextureBufferRange.cpp | 921 std::string fsSource = getFragmentShaderCode(info); in iterate() local 923 const char* fsCode = fsSource.c_str(); in iterate()
|
/external/angle/src/tests/gl_tests/ |
D | ProgramPipelineTest.cpp | 1172 const char *fsSource = essl1_shaders::fs::Texture2D(); in TEST_P() local 1173 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fsSource); in TEST_P()
|
D | GLSLTest.cpp | 6407 const char *fsSource = in TEST_P() local 6423 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource); in TEST_P() 6427 GLuint program = CompileProgram(vsSource, fsSource); in TEST_P()
|