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Searched refs:fsSource (Results 1 – 14 of 14) sorted by relevance

/external/angle/util/
Dshader_utils.cpp23 const char *fsSource, in CompileProgramInternal() argument
29 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource); in CompileProgramInternal()
260 const char *fsSource, in CompileProgramWithTransformFeedback() argument
280 return CompileProgramInternal(vsSource, "", "", "", fsSource, preLink); in CompileProgramWithTransformFeedback()
283 GLuint CompileProgram(const char *vsSource, const char *fsSource) in CompileProgram() argument
285 return CompileProgramInternal(vsSource, "", "", "", fsSource, nullptr); in CompileProgram()
289 const char *fsSource, in CompileProgram() argument
292 return CompileProgramInternal(vsSource, "", "", "", fsSource, preLinkCallback); in CompileProgram()
295 GLuint CompileProgramWithGS(const char *vsSource, const char *gsSource, const char *fsSource) in CompileProgramWithGS() argument
297 return CompileProgramInternal(vsSource, "", "", gsSource, fsSource, nullptr); in CompileProgramWithGS()
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Dshader_utils.h26 const char *fsSource,
30 ANGLE_UTIL_EXPORT GLuint CompileProgram(const char *vsSource, const char *fsSource);
33 const char *fsSource,
38 const char *fsSource);
42 const char *fsSource);
/external/vulkan-validation-layers/tests/
Dvklayertests_pipeline_shader.cpp2812 char const *fsSource = in TEST_F() local
2819 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
2965 char const *fsSource = in TEST_F() local
2973 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3028 char const *fsSource = in TEST_F() local
3036 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3052 char const *fsSource = in TEST_F() local
3061 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3083 char const *fsSource = in TEST_F() local
3093 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
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Dvkpositivelayertests.cpp1526 char const *fsSource = in TEST_F() local
1533 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
2399 char const fsSource[] = in TEST_F() local
2409 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
2515 char const *fsSource = in TEST_F() local
2525 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
2555 char const *fsSource = in TEST_F() local
2565 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
2968 char const *fsSource = in TEST_F() local
2978 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
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Dvklayertests_descriptor_renderpass_framebuffer.cpp3939 char const *fsSource = in TEST_F() local
3948 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4014 char const *fsSource = in TEST_F() local
4022 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4205 char const *fsSource = in TEST_F() local
4214 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4453 char const *fsSource = in TEST_F() local
4464 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
6785 char const *fsSource = in TEST_F() local
6796 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
Dvklayertests_command.cpp1035 char const *fsSource = in TEST_F() local
1044 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
1091 char const *fsSource = in TEST_F() local
1100 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
1146 char const *fsSource = in TEST_F() local
1155 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
Dvkrenderframework.cpp217 char const *fsSource = in DeviceCanDraw() local
225 VkShaderObj *fs = new VkShaderObj(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in DeviceCanDraw()
Dvklayertests_others.cpp2151 char const *fsSource = in TEST_F() local
2159 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
Dvklayertests_buffer_image_memory_sampler.cpp2697 char const *fsSource = in TEST_F() local
2706 VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
/external/angle/src/tests/test_utils/
DMultiviewTest.cpp48 const std::string fsSource = in CreateSimplePassthroughProgram() local
59 return CompileProgram(vsSource.c_str(), fsSource.c_str()); in CreateSimplePassthroughProgram()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp231 std::string fsSource = getFragmentShaderCode(); in initSecondPhase() local
234 const char* fsCode = fsSource.c_str(); in initSecondPhase()
906 std::string fsSource = getFBFragmentShaderCode(); in initializeBufferObjectData() local
909 const char* fsCode = fsSource.c_str(); in initializeBufferObjectData()
1191 std::string fsSource = getTFFragmentShaderCode(); in initializeBufferObjectData() local
1194 const char* fsCode = fsSource.c_str(); in initializeBufferObjectData()
DesextcTextureBufferTextureBufferRange.cpp921 std::string fsSource = getFragmentShaderCode(info); in iterate() local
923 const char* fsCode = fsSource.c_str(); in iterate()
/external/angle/src/tests/gl_tests/
DProgramPipelineTest.cpp1172 const char *fsSource = essl1_shaders::fs::Texture2D(); in TEST_P() local
1173 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fsSource); in TEST_P()
DGLSLTest.cpp6407 const char *fsSource = in TEST_P() local
6423 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource); in TEST_P()
6427 GLuint program = CompileProgram(vsSource, fsSource); in TEST_P()