Searched refs:fs_text (Results 1 – 2 of 2) sorted by relevance
62 void *fs_color, *fs_text; member
570 cso_set_fragment_shader_handle(hud->cso, hud->fs_text); in hud_draw_results()1627 if (hud->fs_text) { in hud_unset_draw_context()1628 pipe->delete_fs_state(pipe, hud->fs_text); in hud_unset_draw_context()1629 hud->fs_text = NULL; in hud_unset_draw_context()1687 hud->fs_text = pipe->create_fs_state(pipe, &state); in hud_set_draw_context()