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Searched refs:full_instanced_name (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp108 char *full_instanced_name = (char *) calloc(name_length, sizeof(char)); in is_top_level_shader_storage_block_member() local
109 if (!full_instanced_name) { in is_top_level_shader_storage_block_member()
114 snprintf(full_instanced_name, name_length, "%s.%s", in is_top_level_shader_storage_block_member()
120 if (strcmp(name, full_instanced_name) == 0 || in is_top_level_shader_storage_block_member()
124 free(full_instanced_name); in is_top_level_shader_storage_block_member()