Searched refs:fully_covered_fragment_shader_input_variable (Results 1 – 2 of 2) sorted by relevance
6700 fully_covered_fragment_shader_input_variable => {6705 ffi_name: fully_covered_fragment_shader_input_variable,
25606 pub fully_covered_fragment_shader_input_variable: Bool32, field25621 fully_covered_fragment_shader_input_variable: Bool32::default(), in default()25702 pub fn fully_covered_fragment_shader_input_variable( in fully_covered_fragment_shader_input_variable() method25704 fully_covered_fragment_shader_input_variable: bool, in fully_covered_fragment_shader_input_variable()25706 self.inner.fully_covered_fragment_shader_input_variable = in fully_covered_fragment_shader_input_variable()25707 fully_covered_fragment_shader_input_variable.into(); in fully_covered_fragment_shader_input_variable()