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Searched refs:geometryShaderMaxVertices (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/common/
DCompiledShaderState.cpp261 geometryShaderMaxVertices = sh::GetGeometryShaderMaxVertices(compilerHandle); in buildCompiledShaderState()
412 valid = geometryShaderMaxVertices.valid(); in serialize()
416 int value = (int)geometryShaderMaxVertices.value(); in serialize()
613 geometryShaderMaxVertices = static_cast<GLint>(value); in deserialize()
617 geometryShaderMaxVertices.reset(); in deserialize()
DCompiledShaderState.h82 Optional<GLint> geometryShaderMaxVertices; member
/external/angle/src/libANGLE/
DShader.h140 return mCompiledShaderState.geometryShaderMaxVertices; in getGeometryShaderMaxVertices()
DShader.cpp408 mState.mCompiledShaderState.geometryShaderMaxVertices.reset(); in compile()
837 return mState.mCompiledShaderState.geometryShaderMaxVertices; in getGeometryShaderMaxVertices()