Searched refs:geometryShaderMaxVertices (Results 1 – 4 of 4) sorted by relevance
261 geometryShaderMaxVertices = sh::GetGeometryShaderMaxVertices(compilerHandle); in buildCompiledShaderState()412 valid = geometryShaderMaxVertices.valid(); in serialize()416 int value = (int)geometryShaderMaxVertices.value(); in serialize()613 geometryShaderMaxVertices = static_cast<GLint>(value); in deserialize()617 geometryShaderMaxVertices.reset(); in deserialize()
82 Optional<GLint> geometryShaderMaxVertices; member
140 return mCompiledShaderState.geometryShaderMaxVertices; in getGeometryShaderMaxVertices()
408 mState.mCompiledShaderState.geometryShaderMaxVertices.reset(); in compile()837 return mState.mCompiledShaderState.geometryShaderMaxVertices; in getGeometryShaderMaxVertices()