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Searched refs:getActualBufferFormat (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp65 vertexFormat.getActualBufferFormat(compressed).glInternalFormat); in WarnOnVertexFormatConversion()
437 const angle::Format &dstFormat = vertexFormat.getActualBufferFormat(compressed); in convertVertexBufferGPU()
487 unsigned dstFormatSize = vertexFormat.getActualBufferFormat(compressed).pixelBytes; in convertVertexBufferCPU()
764 << ToUnderlying(vertexFormat.getActualBufferFormat(true).id) << "."; in syncDirtyAttrib()
805 vertexFormat.getActualBufferFormat(compressed).pixelBytes; in syncDirtyAttrib()
850 vertexFormat.getActualBufferFormat(compressed).pixelBytes; in syncDirtyAttrib()
928 GLuint stride = vertexFormat.getActualBufferFormat(false).pixelBytes; in updateStreamedAttribs()
Dvk_format_utils.h124 const angle::Format &getActualBufferFormat(bool compressed) const in getActualBufferFormat() function
Dvk_format_utils.cpp201 const angle::Format &bufferFormat = getActualBufferFormat(compressed); in getVertexInputAlignment()
DTextureVk.cpp458 const angle::Format &bufferFormat = vkFormat.getActualBufferFormat(false); in isFastUnpackPossible()
Dvk_helpers.cpp10726 const angle::Format &bufferFormat = format.getActualBufferFormat(false); in getView()