Searched refs:getActualBufferFormat (Results 1 – 5 of 5) sorted by relevance
65 vertexFormat.getActualBufferFormat(compressed).glInternalFormat); in WarnOnVertexFormatConversion()437 const angle::Format &dstFormat = vertexFormat.getActualBufferFormat(compressed); in convertVertexBufferGPU()487 unsigned dstFormatSize = vertexFormat.getActualBufferFormat(compressed).pixelBytes; in convertVertexBufferCPU()764 << ToUnderlying(vertexFormat.getActualBufferFormat(true).id) << "."; in syncDirtyAttrib()805 vertexFormat.getActualBufferFormat(compressed).pixelBytes; in syncDirtyAttrib()850 vertexFormat.getActualBufferFormat(compressed).pixelBytes; in syncDirtyAttrib()928 GLuint stride = vertexFormat.getActualBufferFormat(false).pixelBytes; in updateStreamedAttribs()
124 const angle::Format &getActualBufferFormat(bool compressed) const in getActualBufferFormat() function
201 const angle::Format &bufferFormat = getActualBufferFormat(compressed); in getVertexInputAlignment()
458 const angle::Format &bufferFormat = vkFormat.getActualBufferFormat(false); in isFastUnpackPossible()
10726 const angle::Format &bufferFormat = format.getActualBufferFormat(false); in getView()