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Searched refs:getCurrentStateSerial (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DVertexArray9.h33 UniqueSerial getCurrentStateSerial() const { return mCurrentStateSerial; } in getCurrentStateSerial() function
DRenderer9.cpp1797 programD3D->updateCachedInputLayout(vao->getCurrentStateSerial(), state); in applyShaders()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.h51 UniqueSerial getCurrentStateSerial() const { return mCurrentStateSerial; } in getCurrentStateSerial() function
DContext11.cpp963 programD3D->updateCachedInputLayout(va11->getCurrentStateSerial(), glState); in triggerDrawCallProgramRecompilation()
DStateManager11.cpp2995 mProgramD3D->updateCachedInputLayout(mVertexArray11->getCurrentStateSerial(), glState); in syncProgram()