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Searched refs:getDeviceContext1IfSupported (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFramebuffer11.cpp145 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in invalidateBase()
244 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in invalidateAttachment()
DClear11.cpp451 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in clearFramebuffer()
DRenderer11.h308 ID3D11DeviceContext1 *getDeviceContext1IfSupported() { return mDeviceContext1.Get(); } in getDeviceContext1IfSupported() function
DStateManager11.cpp3611 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in syncUniformBuffersForShader()