Searched refs:getDeviceContext1IfSupported (Results 1 – 4 of 4) sorted by relevance
145 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in invalidateBase()244 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in invalidateAttachment()
451 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in clearFramebuffer()
308 ID3D11DeviceContext1 *getDeviceContext1IfSupported() { return mDeviceContext1.Get(); } in getDeviceContext1IfSupported() function
3611 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in syncUniformBuffersForShader()