Searched refs:getFramebufferID (Results 1 – 15 of 15) sorted by relevance
134 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()155 ASSERT(framebufferGL->getFramebufferID() == mFramebuffer); in detachFromFramebuffer()
275 GetImplAs<FramebufferGL>(context->getFramebuffer({0}))->getFramebufferID());343 ASSERT(framebufferGL->getFramebufferID() == 0);364 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
300 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()341 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
134 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()153 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
239 GetImplAs<FramebufferGL>(context->getFramebuffer({0}))->getFramebufferID());307 ASSERT(framebufferGL->getFramebufferID() == 0);327 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
365 ASSERT(framebufferGL->getFramebufferID() == 0);414 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
60 mPrevDefaultFramebufferID = framebufferGL->getFramebufferID(); in acquireExternalContext()
505 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()533 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
286 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()322 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
99 GLuint getFramebufferID() const { return mFramebufferID; } in getFramebufferID() function
339 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in copySubImageToLUMAWorkaroundTexture()466 return blitColorBufferWithShader(context, source, destGL->getFramebufferID(), sourceAreaIn, in blitColorBufferWithShader()521 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceGL->getFramebufferID()); in blitColorBufferWithShader()1061 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, source->getFramebufferID()); in clearFramebuffer()
304 GLuint getFramebufferID(angle::FramebufferBinding binding) const in getFramebufferID() function
797 sourceFramebufferGL->getFramebufferID()); in copyImage()888 stateManager->bindFramebuffer(framebufferTarget, sourceFramebufferGL->getFramebufferID()); in copySubImage()
846 stateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in blit()
2158 framebufferGL->getFramebufferID()); in syncState()2172 framebufferGL->getFramebufferID()); in syncState()