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Searched refs:getFramebufferID (Results 1 – 15 of 15) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/cgl/
DPbufferSurfaceCGL.cpp134 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()
155 ASSERT(framebufferGL->getFramebufferID() == mFramebuffer); in detachFromFramebuffer()
DWindowSurfaceCGL.mm275 GetImplAs<FramebufferGL>(context->getFramebuffer({0}))->getFramebufferID());
343 ASSERT(framebufferGL->getFramebufferID() == 0);
364 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
DIOSurfaceSurfaceCGL.cpp300 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()
341 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
/external/angle/src/libANGLE/renderer/gl/eagl/
DPbufferSurfaceEAGL.cpp134 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()
153 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
DWindowSurfaceEAGL.mm239 GetImplAs<FramebufferGL>(context->getFramebuffer({0}))->getFramebufferID());
307 ASSERT(framebufferGL->getFramebufferID() == 0);
327 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
DIOSurfaceSurfaceEAGL.mm365 ASSERT(framebufferGL->getFramebufferID() == 0);
414 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
/external/angle/src/libANGLE/renderer/gl/egl/
DContextEGL.cpp60 mPrevDefaultFramebufferID = framebufferGL->getFramebufferID(); in acquireExternalContext()
/external/angle/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp505 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()
533 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
DDXGISwapChainWindowSurfaceWGL.cpp286 ASSERT(framebufferGL->getFramebufferID() == 0); in attachToFramebuffer()
322 ASSERT(framebufferGL->getFramebufferID() == mFramebufferID); in detachFromFramebuffer()
/external/angle/src/libANGLE/renderer/gl/
DFramebufferGL.h99 GLuint getFramebufferID() const { return mFramebufferID; } in getFramebufferID() function
DBlitGL.cpp339 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in copySubImageToLUMAWorkaroundTexture()
466 return blitColorBufferWithShader(context, source, destGL->getFramebufferID(), sourceAreaIn, in blitColorBufferWithShader()
521 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceGL->getFramebufferID()); in blitColorBufferWithShader()
1061 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, source->getFramebufferID()); in clearFramebuffer()
DStateManagerGL.h304 GLuint getFramebufferID(angle::FramebufferBinding binding) const in getFramebufferID() function
DTextureGL.cpp797 sourceFramebufferGL->getFramebufferID()); in copyImage()
888 stateManager->bindFramebuffer(framebufferTarget, sourceFramebufferGL->getFramebufferID()); in copySubImage()
DFramebufferGL.cpp846 stateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in blit()
DStateManagerGL.cpp2158 framebufferGL->getFramebufferID()); in syncState()
2172 framebufferGL->getFramebufferID()); in syncState()