Searched refs:getGeometryShaderOutputPrimitiveType (Results 1 – 15 of 15) sorted by relevance
133 Optional<PrimitiveMode> getGeometryShaderOutputPrimitiveType() const in getGeometryShaderOutputPrimitiveType() function253 Optional<PrimitiveMode> getGeometryShaderOutputPrimitiveType(const Context *context);
327 PrimitiveMode getGeometryShaderOutputPrimitiveType() const in getGeometryShaderOutputPrimitiveType() function
822 Optional<PrimitiveMode> Shader::getGeometryShaderOutputPrimitiveType(const Context *context) in getGeometryShaderOutputPrimitiveType() function in gl::Shader
696 PrimitiveMode getGeometryShaderOutputPrimitiveType() const;
1754 PrimitiveMode Program::getGeometryShaderOutputPrimitiveType() const in getGeometryShaderOutputPrimitiveType() function in gl::Program1757 return mState.mExecutable->getGeometryShaderOutputPrimitiveType(); in getGeometryShaderOutputPrimitiveType()2885 geometryShader->getGeometryShaderOutputPrimitiveType(context); in linkValidateShaders()
1389 *params = ToGLenum(program->getGeometryShaderOutputPrimitiveType()); in QueryProgramiv()
826 renderPrimitiveMode = executable->getGeometryShaderOutputPrimitiveType(); in ValidateTransformFeedbackPrimitiveMode()
154 getGeometryShaderOutputPrimitiveType(), getGeometryShaderMaxVertices()); in translate()
208 getGeometryShaderOutputPrimitiveType(), getGeometryShaderMaxVertices()); in translate()
163 TLayoutPrimitiveType getGeometryShaderOutputPrimitiveType() const in getGeometryShaderOutputPrimitiveType() function
809 return compiler->getGeometryShaderOutputPrimitiveType() != EptUndefined; in HasValidGeometryShaderOutputPrimitiveType()886 return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderOutputPrimitiveType()); in GetGeometryShaderOutputPrimitiveType()
489 TLayoutPrimitiveType getGeometryShaderOutputPrimitiveType() const in getGeometryShaderOutputPrimitiveType() function
604 mGeometryShaderOutputPrimitiveType = parseContext.getGeometryShaderOutputPrimitiveType(); in setASTMetadata()
943 if (shaderState.getGeometryShaderOutputPrimitiveType().valid()) in SerializeShaderState()946 ToString(shaderState.getGeometryShaderOutputPrimitiveType().value())); in SerializeShaderState()
2448 GetGeometryOutputExecutionMode(mCompiler->getGeometryShaderOutputPrimitiveType()); in writeExecutionModes()