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Searched refs:getNumViews (Results 1 – 25 of 27) sorted by relevance

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/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp321 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawArrays()
352 adjustedInstanceCount *= program->getNumViews(); in drawArraysInstanced()
451 adjustedInstanceCount *= program->getNumViews(); in drawArraysInstancedBaseInstance()
495 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawElements()
529 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawElementsBaseVertex()
564 adjustedInstanceCount *= program->getNumViews(); in drawElementsInstanced()
588 adjustedInstanceCount *= program->getNumViews(); in drawElementsInstancedBaseVertex()
615 adjustedInstanceCount *= program->getNumViews(); in drawElementsInstancedBaseVertexBaseInstance()
660 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawRangeElements()
692 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawRangeElementsBaseVertex()
DClearMultiviewGL.cpp69 int numViews = firstAttachment->getNumViews(); in clearLayeredFBO()
DFramebufferGL.cpp195 return (attachment.getNumViews() == numLayers); in AreAllLayersActive()
DStateManagerGL.cpp2707 programNumViews = program->getNumViews(); in propagateProgramToVAO()
/external/libavc/fuzzer/
Dmvc_dec_fuzzer.cpp94 UWORD32 getNumViews() { return mBufInfo.s_mvc_buf_info.u2_num_views; } in getNumViews() function in Codec
194 if(getNumViews() > MAX_NUM_VIEWS) in allocFrame()
199 if(mBufInfo.s_ivd_op.u4_min_num_out_bufs < (NUM_COMPONENTS * getNumViews())) in allocFrame()
/external/angle/src/libANGLE/
DFramebuffer.h120 ANGLE_INLINE GLsizei getNumViews() const in getNumViews() function
127 return attachment->getNumViews(); in getNumViews()
264 GLsizei getNumViews() const;
DShader.h126 int getNumViews() const { return mCompiledShaderState.numViews; } in getNumViews() function
250 int getNumViews(const Context *context);
DProgram.h317 int getNumViews() const { return mNumViews; } in getNumViews() function
738 int getNumViews() const in getNumViews() function
741 return mState.getNumViews(); in getNumViews()
DFramebufferAttachment.h115 GLsizei getNumViews() const { return mNumViews; } in getNumViews() function
DFramebuffer.cpp55 if (firstAttachment->getNumViews() != checkAttachment->getNumViews()) in CheckMultiviewStateMatchesForCompleteness()
60 if (checkAttachment->getBaseViewIndex() + checkAttachment->getNumViews() > in CheckMultiviewStateMatchesForCompleteness()
2407 GLsizei Framebuffer::getNumViews() const in getNumViews() function in gl::Framebuffer
2409 return mState.getNumViews(); in getNumViews()
2424 return (mState.isMultiview() && mState.getNumViews() > 1); in readDisallowedByMultiview()
DShader.cpp810 int Shader::getNumViews(const Context *context) in getNumViews() function in gl::Shader
DvalidationES.cpp617 const int programNumViews = program->usesMultiview() ? program->getNumViews() : 1; in ValidateProgramDrawStates()
619 const int framebufferNumViews = framebuffer->getNumViews(); in ValidateProgramDrawStates()
Dqueryutils.cpp1246 *params = attachmentObject->getNumViews(); in QueryFramebufferAttachmentParameteriv()
DProgram.cpp1253 mState.mNumViews = vertexShader->getNumViews(context); in linkImpl()
/external/angle/src/compiler/translator/
DCompiler.h122 int getNumViews() const { return mNumViews; } in getNumViews() function
DShaderLang.cpp603 return compiler->getNumViews(); in GetVertexShaderNumViews()
DParseContext.h93 int getNumViews() const { return mNumViews; } in getNumViews() function
DCompiler.cpp592 mNumViews = parseContext.getNumViews(); in setASTMetadata()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp150 int divisorMultiplier = program->usesMultiview() ? program->getNumViews() : 1; in getInputLayout()
DVertexArray11.cpp155 mAppliedNumViewsToDivisor = (program->usesMultiview() ? program->getNumViews() : 1); in syncStateForDraw()
DClear11.cpp767 deviceContext->DrawInstanced(6, static_cast<UINT>(fboData.getNumViews()), 0, 0); in clearFramebuffer()
DRenderer11.cpp346 return program->getState().getNumViews(); in GetAdjustedInstanceCount()
348 return program->getState().getNumViews() * instanceCount; in GetAdjustedInstanceCount()
/external/angle/src/libANGLE/capture/
Dserialize.cpp290 json->addScalar("NumViews", framebufferAttachment.getNumViews()); in SerializeFramebufferAttachment()
936 json->addScalar("NumViews", shaderState.getNumViews()); in SerializeShaderState()
1064 json->addScalar("NumViews", programState.getNumViews()); in SerializeProgramState()
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp1503 layerCount = mState.getNumViews(); in updateLayerCount()
2138 mState.isMultiview() && mState.getNumViews() > 1 ? mState.getNumViews() : 0); in updateRenderPassDesc()
/external/angle/src/compiler/translator/glsl/
DOutputGLSLBase.cpp1561 const auto &numViews = compiler.getNumViews(); in EmitMultiviewGLSL()

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