/external/angle/src/libANGLE/renderer/gl/ |
D | ContextGL.cpp | 321 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawArrays() 352 adjustedInstanceCount *= program->getNumViews(); in drawArraysInstanced() 451 adjustedInstanceCount *= program->getNumViews(); in drawArraysInstancedBaseInstance() 495 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawElements() 529 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawElementsBaseVertex() 564 adjustedInstanceCount *= program->getNumViews(); in drawElementsInstanced() 588 adjustedInstanceCount *= program->getNumViews(); in drawElementsInstancedBaseVertex() 615 adjustedInstanceCount *= program->getNumViews(); in drawElementsInstancedBaseVertexBaseInstance() 660 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawRangeElements() 692 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawRangeElementsBaseVertex()
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D | ClearMultiviewGL.cpp | 69 int numViews = firstAttachment->getNumViews(); in clearLayeredFBO()
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D | FramebufferGL.cpp | 195 return (attachment.getNumViews() == numLayers); in AreAllLayersActive()
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D | StateManagerGL.cpp | 2707 programNumViews = program->getNumViews(); in propagateProgramToVAO()
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/external/libavc/fuzzer/ |
D | mvc_dec_fuzzer.cpp | 94 UWORD32 getNumViews() { return mBufInfo.s_mvc_buf_info.u2_num_views; } in getNumViews() function in Codec 194 if(getNumViews() > MAX_NUM_VIEWS) in allocFrame() 199 if(mBufInfo.s_ivd_op.u4_min_num_out_bufs < (NUM_COMPONENTS * getNumViews())) in allocFrame()
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/external/angle/src/libANGLE/ |
D | Framebuffer.h | 120 ANGLE_INLINE GLsizei getNumViews() const in getNumViews() function 127 return attachment->getNumViews(); in getNumViews() 264 GLsizei getNumViews() const;
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D | Shader.h | 126 int getNumViews() const { return mCompiledShaderState.numViews; } in getNumViews() function 250 int getNumViews(const Context *context);
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D | Program.h | 317 int getNumViews() const { return mNumViews; } in getNumViews() function 738 int getNumViews() const in getNumViews() function 741 return mState.getNumViews(); in getNumViews()
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D | FramebufferAttachment.h | 115 GLsizei getNumViews() const { return mNumViews; } in getNumViews() function
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D | Framebuffer.cpp | 55 if (firstAttachment->getNumViews() != checkAttachment->getNumViews()) in CheckMultiviewStateMatchesForCompleteness() 60 if (checkAttachment->getBaseViewIndex() + checkAttachment->getNumViews() > in CheckMultiviewStateMatchesForCompleteness() 2407 GLsizei Framebuffer::getNumViews() const in getNumViews() function in gl::Framebuffer 2409 return mState.getNumViews(); in getNumViews() 2424 return (mState.isMultiview() && mState.getNumViews() > 1); in readDisallowedByMultiview()
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D | Shader.cpp | 810 int Shader::getNumViews(const Context *context) in getNumViews() function in gl::Shader
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D | validationES.cpp | 617 const int programNumViews = program->usesMultiview() ? program->getNumViews() : 1; in ValidateProgramDrawStates() 619 const int framebufferNumViews = framebuffer->getNumViews(); in ValidateProgramDrawStates()
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D | queryutils.cpp | 1246 *params = attachmentObject->getNumViews(); in QueryFramebufferAttachmentParameteriv()
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D | Program.cpp | 1253 mState.mNumViews = vertexShader->getNumViews(context); in linkImpl()
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/external/angle/src/compiler/translator/ |
D | Compiler.h | 122 int getNumViews() const { return mNumViews; } in getNumViews() function
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D | ShaderLang.cpp | 603 return compiler->getNumViews(); in GetVertexShaderNumViews()
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D | ParseContext.h | 93 int getNumViews() const { return mNumViews; } in getNumViews() function
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D | Compiler.cpp | 592 mNumViews = parseContext.getNumViews(); in setASTMetadata()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | InputLayoutCache.cpp | 150 int divisorMultiplier = program->usesMultiview() ? program->getNumViews() : 1; in getInputLayout()
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D | VertexArray11.cpp | 155 mAppliedNumViewsToDivisor = (program->usesMultiview() ? program->getNumViews() : 1); in syncStateForDraw()
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D | Clear11.cpp | 767 deviceContext->DrawInstanced(6, static_cast<UINT>(fboData.getNumViews()), 0, 0); in clearFramebuffer()
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D | Renderer11.cpp | 346 return program->getState().getNumViews(); in GetAdjustedInstanceCount() 348 return program->getState().getNumViews() * instanceCount; in GetAdjustedInstanceCount()
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/external/angle/src/libANGLE/capture/ |
D | serialize.cpp | 290 json->addScalar("NumViews", framebufferAttachment.getNumViews()); in SerializeFramebufferAttachment() 936 json->addScalar("NumViews", shaderState.getNumViews()); in SerializeShaderState() 1064 json->addScalar("NumViews", programState.getNumViews()); in SerializeProgramState()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 1503 layerCount = mState.getNumViews(); in updateLayerCount() 2138 mState.isMultiview() && mState.getNumViews() > 1 ? mState.getNumViews() : 0); in updateRenderPassDesc()
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/external/angle/src/compiler/translator/glsl/ |
D | OutputGLSLBase.cpp | 1561 const auto &numViews = compiler.getNumViews(); in EmitMultiviewGLSL()
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