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Searched refs:getPaintAlpha (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/shaders/
DSkBitmapProcShader.cpp23 if (fState->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) { in BitmapProcShaderContext()
DSkShaderBase.h180 uint8_t getPaintAlpha() const { return fPaintAlpha; } in getPaintAlpha() function
DSkPerlinNoiseShader.cpp510 turbulenceFunctionResult *= SkIntToScalar(getPaintAlpha()) / 255; in calculateTurbulenceValueForPoint()