Searched refs:getPixelShaderKey (Results 1 – 2 of 2) sorted by relevance
194 const std::vector<PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; } in getPixelShaderKey() function
3910 UINT baseUAVRegister = static_cast<UINT>(mProgramD3D->getPixelShaderKey().size()); in syncUAVsForGraphics()