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Searched refs:getPixelShaderKey (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h194 const std::vector<PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; } in getPixelShaderKey() function
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3910 UINT baseUAVRegister = static_cast<UINT>(mProgramD3D->getPixelShaderKey().size()); in syncUAVsForGraphics()