Searched refs:getProgramExecutable (Results 1 – 16 of 16) sorted by relevance
102 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin()170 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume()229 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
1824 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources()1911 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl()2034 mDirtyDefaultAttribsMask & mState.getProgramExecutable()->getAttributesMask(); in handleDirtyGraphicsDefaultAttribs()2047 ASSERT(mState.getProgramExecutable() != nullptr); in createGraphicsPipeline()2048 const gl::ProgramExecutable &glExecutable = *mState.getProgramExecutable(); in createGraphicsPipeline()2382 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsColorAccess()2446 const gl::ProgramExecutable &glExecutable = *mState.getProgramExecutable(); in handleDirtyComputePipelineDesc()2474 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl()2538 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsVertexBuffers()2540 uint32_t maxAttrib = mState.getProgramExecutable()->getMaxActiveAttribLocation(); in handleDirtyGraphicsVertexBuffers()[all …]
84 const gl::ProgramExecutable *executable = contextMtl->getState().getProgramExecutable();
396 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();499 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
1999 size_t xfbBufferCount = glState.getProgramExecutable()->getTransformFeedbackBufferCount();
1676 const gl::ProgramExecutable *executable = mState.getProgramExecutable();
234 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState()273 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState()366 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
969 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings()1094 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings()2244 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()2369 updateEmulatedClipDistanceState(state.getProgramExecutable(), in syncState()
152 for (size_t attribIndex : state.getProgramExecutable()->getActiveAttribLocationsMask()) in getInputLayout()
255 context->getState().getProgramExecutable()->getActiveAttribLocationsMask(); in hasActiveDynamicAttrib()
1171 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
251 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()
10132 if (!isGLES1 && !glState.getProgramExecutable()) in updateActiveAttribsMask()10142 : glState.getProgramExecutable()->getActiveAttribLocationsMask(); in updateActiveAttribsMask()10182 context->getState().getProgramExecutable()->isAttribLocationActive(attributeIndex)); in updateVertexElementLimitsImpl()10365 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes()10511 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveShaderStorageBufferIndices()10524 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveImageUnitIndices()10540 (context->isGLES1() || (context->getState().getProgramExecutable() && in updateCanDraw()10541 context->getState().getProgramExecutable()->hasVertexShader())); in updateCanDraw()
1367 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchCompute()1406 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchComputeIndirect()
857 ProgramExecutable *getProgramExecutable() const { return mExecutable; } in getProgramExecutable() function
4264 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawStates()4470 const ProgramExecutable *executable = state.getProgramExecutable(); in RecordDrawModeError()