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Searched refs:getProgramExecutable (Results 1 – 16 of 16) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DTransformFeedbackVk.cpp102 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin()
170 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume()
229 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
DContextVk.cpp1824 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources()
1911 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl()
2034 mDirtyDefaultAttribsMask & mState.getProgramExecutable()->getAttributesMask(); in handleDirtyGraphicsDefaultAttribs()
2047 ASSERT(mState.getProgramExecutable() != nullptr); in createGraphicsPipeline()
2048 const gl::ProgramExecutable &glExecutable = *mState.getProgramExecutable(); in createGraphicsPipeline()
2382 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsColorAccess()
2446 const gl::ProgramExecutable &glExecutable = *mState.getProgramExecutable(); in handleDirtyComputePipelineDesc()
2474 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl()
2538 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsVertexBuffers()
2540 uint32_t maxAttrib = mState.getProgramExecutable()->getMaxActiveAttribLocation(); in handleDirtyGraphicsVertexBuffers()
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/external/angle/src/libANGLE/renderer/metal/
DTransformFeedbackMtl.mm84 const gl::ProgramExecutable *executable = contextMtl->getState().getProgramExecutable();
DVertexArrayMtl.mm396 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
499 const gl::ProgramExecutable *executable = glContext->getState().getProgramExecutable();
DProgramMtl.mm1999 size_t xfbBufferCount = glState.getProgramExecutable()->getTransformFeedbackBufferCount();
DContextMtl.mm1676 const gl::ProgramExecutable *executable = mState.getProgramExecutable();
/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp234 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState()
273 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState()
366 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
DStateManagerGL.cpp969 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings()
1094 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings()
2244 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
2369 updateEmulatedClipDistanceState(state.getProgramExecutable(), in syncState()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp152 for (size_t attribIndex : state.getProgramExecutable()->getActiveAttribLocationsMask()) in getInputLayout()
DVertexArray11.cpp255 context->getState().getProgramExecutable()->getActiveAttribLocationsMask(); in hasActiveDynamicAttrib()
DStateManager11.cpp1171 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
/external/angle/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp251 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()
/external/angle/src/libANGLE/
DContext.cpp10132 if (!isGLES1 && !glState.getProgramExecutable()) in updateActiveAttribsMask()
10142 : glState.getProgramExecutable()->getActiveAttribLocationsMask(); in updateActiveAttribsMask()
10182 context->getState().getProgramExecutable()->isAttribLocationActive(attributeIndex)); in updateVertexElementLimitsImpl()
10365 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes()
10511 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveShaderStorageBufferIndices()
10524 const ProgramExecutable *executable = context->getState().getProgramExecutable(); in updateActiveImageUnitIndices()
10540 (context->isGLES1() || (context->getState().getProgramExecutable() && in updateCanDraw()
10541 context->getState().getProgramExecutable()->hasVertexShader())); in updateCanDraw()
DvalidationES31.cpp1367 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchCompute()
1406 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchComputeIndirect()
DState.h857 ProgramExecutable *getProgramExecutable() const { return mExecutable; } in getProgramExecutable() function
DvalidationES.cpp4264 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawStates()
4470 const ProgramExecutable *executable = state.getProgramExecutable(); in RecordDrawModeError()