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Searched refs:getSampleDescQuality (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h324 UINT getSampleDescQuality(GLuint supportedSamples) const;
DRenderer11.cpp2961 desc.SampleDesc.Quality = getSampleDescQuality(supportedSamples); in createRenderTarget()
4406 UINT Renderer11::getSampleDescQuality(GLuint supportedSamples) const in getSampleDescQuality() function in rx::Renderer11
DTextureStorage11.cpp3828 desc.SampleDesc.Quality = mRenderer->getSampleDescQuality(supportedSamples); in ensureTextureExists()
4049 desc.SampleDesc.Quality = mRenderer->getSampleDescQuality(supportedSamples); in ensureTextureExists()