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Searched refs:getSamplerTextureId (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DState.cpp2504 TextureID State::getSamplerTextureId(unsigned int sampler, TextureType type) const in getSamplerTextureId() function in gl::State
3275 *params = getSamplerTextureId(getActiveSampler(), TextureType::_2D).value; in getIntegerv()
3279 *params = getSamplerTextureId(getActiveSampler(), TextureType::Rectangle).value; in getIntegerv()
3283 *params = getSamplerTextureId(getActiveSampler(), TextureType::CubeMap).value; in getIntegerv()
3287 *params = getSamplerTextureId(getActiveSampler(), TextureType::_3D).value; in getIntegerv()
3291 *params = getSamplerTextureId(getActiveSampler(), TextureType::_2DArray).value; in getIntegerv()
3295 *params = getSamplerTextureId(getActiveSampler(), TextureType::_2DMultisample).value; in getIntegerv()
3300 getSamplerTextureId(getActiveSampler(), TextureType::_2DMultisampleArray).value; in getIntegerv()
3304 *params = getSamplerTextureId(getActiveSampler(), TextureType::CubeMapArray).value; in getIntegerv()
3308 *params = getSamplerTextureId(getActiveSampler(), TextureType::External).value; in getIntegerv()
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DPixelLocalStorage.cpp32 mContext->getState().getSamplerTextureId(mContext->getState().getActiveSampler(), in ScopedBindTexture2D()
DState.h807 TextureID getSamplerTextureId(unsigned int sampler, TextureType type) const;