Searched refs:getSamplerTextureId (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/ |
D | State.cpp | 2504 TextureID State::getSamplerTextureId(unsigned int sampler, TextureType type) const in getSamplerTextureId() function in gl::State 3275 *params = getSamplerTextureId(getActiveSampler(), TextureType::_2D).value; in getIntegerv() 3279 *params = getSamplerTextureId(getActiveSampler(), TextureType::Rectangle).value; in getIntegerv() 3283 *params = getSamplerTextureId(getActiveSampler(), TextureType::CubeMap).value; in getIntegerv() 3287 *params = getSamplerTextureId(getActiveSampler(), TextureType::_3D).value; in getIntegerv() 3291 *params = getSamplerTextureId(getActiveSampler(), TextureType::_2DArray).value; in getIntegerv() 3295 *params = getSamplerTextureId(getActiveSampler(), TextureType::_2DMultisample).value; in getIntegerv() 3300 getSamplerTextureId(getActiveSampler(), TextureType::_2DMultisampleArray).value; in getIntegerv() 3304 *params = getSamplerTextureId(getActiveSampler(), TextureType::CubeMapArray).value; in getIntegerv() 3308 *params = getSamplerTextureId(getActiveSampler(), TextureType::External).value; in getIntegerv() [all …]
|
D | PixelLocalStorage.cpp | 32 mContext->getState().getSamplerTextureId(mContext->getState().getActiveSampler(), in ScopedBindTexture2D()
|
D | State.h | 807 TextureID getSamplerTextureId(unsigned int sampler, TextureType type) const;
|